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Congratulations and welcome to
Extreme
Cowboy Association. Your membership, participation
and loyalty will make cowboy racing the fastest growing and most
exciting sport in the equine world.
We appreciate your continued
support. Don’t forget to “Ride
Hard, Live Large, Keep It Extreme” and we will see you on
the trail.
—Craig
Cameron
Extreme Cowboy Association
The Extreme Cowboy
Association (EXCA) Rulebook
A.
EXCA is the recognized association for the equestrian sport of Extreme
Cowboy Racing. EXCA is the only association that provides the official
rules and guidelines of the sport.
B.
The EXCA recognizes only those events that are conducted under the rules
and guidelines set forth in this rulebook.
C.
Extreme Cowboy Racing is a multi-faceted equestrian sport that requires
the contestants to demonstrate both speed and horsemanship.
D.
The safety of the contestant and the horse are always most
important.
E.
This rulebook contains the specific rules and guidelines adopted by the
Extreme Cowboy Challenge, Inc.
F.
All EXCA members shall sign the Participation and Liability
Release Agreement. Young Gun and Youth members shall have their
parent and/or legal guardian sign their Participation and Liability
Release. See Participation and Liability Release section for
the approved form.
G.
When an EXCA Division has age restrictions, the age of the EXCA member
on January 1st is the recognized age for that entire
competition year.
H.
A Club may establish a maximum time allowed for the course to be
completed for any Division. Should a Club choose to establish a maximum
time allowed, it must be announced prior to the beginning of the
competition. Any obstacle not completed in the maximum course time
allowed will receive an obstacle score of 0 (zero) plus a 30 second time
penalty.
I.
A horse may be ridden one time in each Division with the exception of
Young Guns and Youth, in which case the horse may be ridden multiple
times. The same Young Gun or Youth may ride a maximum of two horses.
J.
Riders may compete on multiple horses in the same Division. The rider
must pay an entry fee for each horse.
K.
Non-Pro competition shall be run prior to Ride Smart competition. The
reason is that every Ride Smart competitor has the option to compete in
Non-Pro but not every Non-Pro can compete in Ride Smart because of the
age requirement of being 55 or older.
L.
A Novice, Youth, Ride Smart or Non-Pro can not ride in the Pro Division
using the same horse. Riders must ride a horse that has not been
competing in the lower Divisions.
1.
Definitions:
·
Rules will say “shall”.
·
Guidelines will say “should”.
2.
Competition Divisions:
·
7-11, Young Guns.
Any rider between the ages of 7-11 is eligible to compete in the Young
Guns Division.
Ø
Course for Young Guns shall contain 6 obstacles plus Overall
Horsemanship and time points.
Ø
Obstacles shall be rated 1 & 2.
·
12-17, Youth. Any rider between the ages of 12 –
17 is eligible to compete in the Youth Division.
Ø
The Youth course shall contain 13 obstacles plus overall Horsemanship
and time points.
Ø
Obstacles shall be rated 1 – 4.
·
Novice.
The Novice Division is designed for riders that are new to the sport of
Extreme Cowboy Racing. The purpose of the Novice Division is to provide
competition that is fair to all new riders.
Ø
A Novice rider will be moved to a higher Division of competition when
the rider accumulates 3,000 points as a Novice Rider. Novice
riders are allowed to ride “up” into higher Divisions of competition.
Any points earned in the higher Divisions will also count toward the
3,000 Novice point accumulation.
Ø
Should a rider reach the 3,000 points prior to the conclusion of the
season, he/she will be allowed to complete the season in the Novice
Division.
Ø
The Novice course shall have 10 obstacles plus overall Horsemanship and
time points.
Ø
Obstacles shall be rated 1 - 3.
·
18 & Over, Non- Pro.
A Non-Pro rider is an individual that has experience as a rider but does
not receive any form of compensation for riding or training horses,
ponies or mules. This definition applies to all riders age 18 and
over. It does not apply to anyone under the age of 18.
Ø
The course shall contain 13 obstacles plus overall Horsemanship and time
points.
Ø
Obstacles shall be rated 1 – 6.
·
18 & Over, Pro.
An individual is considered a professional rider if he/she is age 18 or
over and receives any form of compensation for riding or training
horses, ponies or mules.
Ø
An EXCA Professional may ride an unlimited number of horses in the Pro
Division and may also compete in the Futurity Division.
Ø
In order for a professional to return to a lower level of competition,
he/she must not receive any form of compensation for riding or training
horses, ponies or mules for a period of 5 years prior to applying to
return to a lower level of competition.
Ø
The course shall contain 13 obstacles plus overall Horsemanship and time
points.
Ø
Obstacles shall be rated 1 – 6.
·
55 & Over, Ride Smart.
The Ride Smart Division is designed for non- professional riders age 55
and over.
Ø
The course shall have 13 obstacles plus overall Horsemanship and time
points.
Ø
Obstacles shall be rated 1 – 5.
·
Futurity Division:
The Futurity Division will
have sanctioned competition at the EXCA World Championship only. All
horses must be 3 or 4 years old. Horses of any breed are acceptable.
A futurity horse must be nominated by June 1, 2010. Any late nominations
will require double entry fees up to the point of nomination. Any horse
that is nominated may not have competed in any sanctioned EXCA
competition prior to competing in the Futurity at the 2010 EXCA World
Championship. Payback will be a minimum of 65% of the total entry fees.
The fee schedule is as follows:
-
June
1, 2010: $250.00 nomination fee to be included with the
nomination from, photocopy of registration papers or notarized
statement of the horse’s age from a licensed veterinarian.
-
August 1, 2010: $100.00 (second installment)
Note: There
is a ten (10) day grace period provided the postmark is no later than
June 10, August 10 and October 10, 2010. Any installment received after
the grace period will have a $25.00 penalty added to that installment.
Fees are non-refundable but are transferable with a $100.00 transfer
fee. All transfers must be approved by the EXCA Board of Directors.
All exhibitors and/or owners must be members of EXCA.
The nomination form can be found on the EXCA website and be submitted
electronically or mailed to the EXCA office.
3.
Sanctioned Events
·
A Club shall submit an
EXCA Event Application a minimum of 30 days prior to the scheduled
event.
·
There is a $200.00
annual sanctioning fee for each Club. The Club may host one or
multiple events during the year.
·
The Club establishes the
amount of the entry fee for each of their events. EXCA shall receive
$10.00 per entry. This $10.00 fee is used by EXCA to pay the annual
liability insurance premium that covers your event and for point
tracking throughout the season. For example, if you determine that you
need to charge an entry fee of $50.00 per rider, EXCA suggests that you
charge $60.00 per rider to cover your expenses and pay EXCA the $10.00
per rider fee. It is the Club’s decision how you use the remaining
$50.00, however EXCA recommends that after expenses, 50% of the money
goes to contestants in payback or prizes for all Divisions with the
exception of the Pro Division which should receive a higher percentage
of the entry fee in payback and/or prizes.
·
Should a Club choose to
give a buckle with the EXCA logo, or use the verbiage Extreme Cowboy
Association or Extreme Cowboy Race on the buckle the Club must
order their buckles through the EXCA office. No Exceptions.
·
Following the EXCA Event,
the Club must send the original score sheets and the insurance and point
tracking fees ($10 per rider) to EXCA within 5 business days. Any score
sheets not submitted within 5 business days from the conclusion of the
event will be subject to a fine of $50.00 per day. Score sheets may be
submitted by email to
results@extremecowboyassociation.com or by mail to EXCA,
P.O. Box 50, Bluff Dale, TX. 76433. All fees are to be mailed to The
EXCA office in Bluff Dale.
4.
Safety
·
All competitors are
expected to compete within their individual capabilities.
·
Should a rider be bucked
off or fall off, he/she may continue to compete provided he/she can
catch their horse unassisted and remount within one minute. Should the
horse leave the parameter of the course, the rider is disqualified from
that round of competition.
·
All competitors are
expected to make certain their horse is in condition to compete in the
Extreme Cowboy Challenge.
·
Parent(s) or their
designate may be on the course when a Young Gun is competing.
The purpose of the parent or designate is for safety, not coaching the
rider through the obstacles.
·
Should a Young Gun, Youth
or Ride Smart competitor be required to dismount, he/she may use a
mounting block or hay bale to remount. Getting a “leg up” is not
allowed.
·
The competitor or the
parent(s) / legal guardian in the case of contestants under the age of
18 assumes all responsibility for participation in an Extreme Cowboy
Challenge event.
5.
Extreme Cowboy Challenge Courses
·
Obstacles will be assigned
a difficulty rating of 1-6, with 1 being the easiest and 6 being the
most difficult.
·
There shall be 6 obstacles
for Young Guns plus a score for “Overall Horsemanship” and a time score.
·
There shall be 10
obstacles for the Novice Division plus a score for “Overall
Horsemanship” and a time score.
·
All other Divisions shall
have 13 obstacles, a score for “Overall Horsemanship” and a score
for time.
·
The Regional Championships
shall have 14 obstacles plus “Overall Horsemanship” and total score.
·
The number of obstacles
for the World Championship will be determined by the EXCA Board of
Directors.
·
Young Guns may ride a
course of only 1 & 2 rated obstacles.
·
Youth may ride a course of
1- 4 rated obstacles.
·
Novice may ride of course
of 1 – 3 rated obstacles.
·
Non-Pro and Ride Smart may
ride a course of 1-5 rated obstacles.
·
Pro may ride a course of 1
– 6 rated obstacles.
·
The Futurity Division may
ride a course of 1 – 6 rated obstacles.
·
Course obstacles should be
posted one hour prior to the event.
6.
Jumps and bank jumps or drops
·
No permanent “fixed” jumps
over 22”.
·
Bank jumps must be no more
than 36”.
·
Drops must be no more than
54”.
7.
All obstacles must be constructed with safety for the rider and horse in
mind.
·
Example: no exposed T –
posts, rebar.
8.
Extreme Cowboy Challenge Obstacles.
The obstacle rating
is designated to the right of each obstacle i.e. 1R, 2R, 3R, 4R, 5R
and 6R. (R means rating)
·
Each Division has been
assigned a specific level of difficulty for the obstacles that they are
allowed to attempt. It is the riders’ responsibility to have a clear
understanding of their own ability and the ability they have achieved
within the partnership with their horse. Should any rider approach an
obstacle that he/she feels is beyond their ability, he/she is expected
to skip that obstacle and go to the next obstacle.
·
Each obstacle shall have a
20 – 30 second time limit. The time begins when the rider approaches and
begins to negotiate the obstacle. If the time limit elapses, a whistle
will be blown and the rider must move on to the next obstacle. The
judges may allow the rider to continue provided the horse/rider team was
making substantial forward progress toward completing the obstacle when
the whistle was blown.
·
If the rider does not
complete the obstacle, points will be given or deducted based on his/her
attempt. A valid attempt may be scored from .5 – to 2 points.
The judges shall not give a 0 (zero) if a valid attempt is made.
·
If a rider skips an
obstacle and begins the next obstacle (example: the rider completes
obstacles 1 – 4 and skips obstacle 5 and begins obstacle 6) he/she may
not go back to the obstacle that was skipped. If the rider does go back
to the skipped obstacle at any time, it will be considered “off course”
and will result in a DQ (disqualification) for that round of
competition. The rider will receive a score of 0 (zero) and a 30 second
time penalty for any obstacle that is skipped.
9.
EXCA Scoring and Judging System
EXCA is establishing a new judging and scoring system that will aid
judges in a correct and simple scoring system during the race as well as
help the racers learn how the judges are scoring. The EXCA judging of
each obstacle will be done on a scale of 1 – 10, but will be divided
into three phases for each obstacle; the Approach (+1 or -1 point), the
Obstacle (0 - 8 points) and the Departure (+1 or -1 point). The purpose
of this is to improve horsemanship and to allow the judge to provide a
more accurate score for each obstacle, as well as pinpoint areas for
improvement. The following is a breakdown of the scoring system
defining each phase as well as what the judge will be looking for on
each obstacle.
THE
APPROACH
Every
rider will start the approach with a score of 0, and receive quarter
point increments or deductions, based on performance. Total points for
the approach are not to exceed -1 or +1 point in this section.
The approach to any obstacle might involve a downward transition to a
trot or walk from a canter or even a gallop. EXCA places an emphasis
on riding with a loose rein. The judge will be scoring on what happens
when those loose reins are picked up to make a transition or start the
maneuver.
The downward transition should be smooth, soft and balanced. The horse
should be in a natural frame and willingly respond to cues from the
rider. The horse should look as if it knows how to do the transitions,
and that they are following the cues they were taught. The horse should
not look like it is being pulled down by strength or gaping its mouth
open or throwing its head up in the air to resist to the point of
notice. The horse should not be swapping leads on the way in. The
approach should be as straight as possible.
Penalties (-1/4) point per incident
·
Incorrect lead
·
Riding two handed in a
shanked bit
·
Gaping mouth
·
Not changing in the back
during a lead change (cross firing)
·
Excessive spurring
·
Hanging or balancing on
your reins to maintain balance
·
Going too fast when
conditions make footing unstable
·
Being heavy handed
·
Having excessive speed
going into an obstacle creating an unnecessary risk for the horse
and rider
·
Not keeping the horses’
hind leg planted during a turn around
·
On a turn around, hopping
and not crossing over correctly on the front end
Awards (+1/4) point per incident
·
Starting on and
maintaining the correct lead
·
Riding on a loose rein
·
Keeping the horse’s inside
leg planted during a turn around
·
On a turn around, showing
speed and crossing over in the front without hopping
·
Big sliding stop, without
pulling on the horses’ face, causing a gaping mouth and head
elevation
·
Good speed control with
lots of rate
·
Backing through an
obstacle with straightness, cadence and speed while having the horse
bridled up and broke at the poll
·
Keeping the horse
collected and correct throughout the obstacle maintaining the proper
framed body
THE OBSTACLE
The rider shall start the obstacle portion with an average score of 5.
A judge may award up to 3 additional points for the execution of the
obstacle and may deduct to a score as low as 0. The maximum score of an
obstacle shall be 8. Contestants shall be awarded or penalized using
quarter point increments as shown below.
After transitioning down to the appropriate safe speed the horse should
look like it has seen and done the obstacle before and is looking to
find their way through the challenge. On the obstacle, the EXCA is
looking for a horse working on a loose or soft rein. For example, does
the horse have a catty look with his head down hunting the obstacle?
And, does the rider know where the horses’ feet are? Ideally, the horse
and rider should look confident and even a little relaxed. Again,
horsemanship is always stressed as well as speed with control.
Penalties (-1/4) point per incident
·
Incorrect lead
·
Riding two handed in a
shanked bit
·
Gaping mouth
·
Not changing in the back
during a lead change (cross firing)
·
Excessive spurring
·
Hanging or balancing on
your reins to maintain balance
·
Going too fast when
conditions make the footing unstable
·
Being heavy handed
·
Having excessive speed
going into an obstacle
·
Not keeping the horses’
hind inside leg planted during a turn around
·
On a turn around, hopping
and not crossing over correctly on the front end
Awards (+1/4) point per incident
·
Starting on and
maintaining the correct lead
·
Riding on a loose rein
·
Keeping the horses’ hind
inside leg planted during a turn around
·
On a turn around, showing
speed and crossing over in the front without hopping
·
Big sliding stop, without
pulling on the horses’ face, causing gaping mouth and head elevation
·
Good speed with lots of
rate
·
Backing through an
obstacle with straightness, cadence and speed while having the horse
bridled up and broke at the poll
·
Keeping the horse
collected and correct throughout the obstacle maintaining proper
framed body
THE DEPARTURE
In the departure, the
rider shall be awarded up to 1 point or deducted as much as 1 point
depending on his performance done in ¼ point increases or deductions.
Leaving an obstacle
is probably a little easier to do and judge. How the actual obstacle is
accomplished will have a lot to do with how the horse and rider leave.
If an obstacle went well, the EXCA would expect to see a smooth exit and
an efficient line being established to the next obstacle. Like jumpers
coming down from one jump while looking and lining their horse up for
the next jump.
The upward transition
should be smooth and on the correct lead for the line of travel. Leads
are really important here but may not always happen within the
parameters of the obstacle. A lot of riders trot out and acquire the
new lead on the way to the next obstacle. That correct or incorrect
lead will be judged in the overall horsemanship category.
Balance, cadence and
confidence are what the EXCA wants to see coming into and out of
obstacles. Smoothness up and down through the gait transitions, similar
to hydromatic transmissions, rather than four speeds with popping
clutches.
Penalties (-1/4) point per incident
·
Incorrect lead
·
Riding two handed in a
shanked bit
·
Gaping mouth
·
Not changing in the back
during a lead change (cross firing)
·
Excessive spurring
·
Hanging or balancing on
the reins to maintain balance
·
Going too fast when
conditions make the footing unstable
·
Being heavy handed
·
Having excessive speed
going into an obstacle
·
Not keeping the horses’
hind inside leg planted during a turn around
·
On a turn around, hopping
and not crossing over correctly on the front end
Awards (+1/4) point per incident
·
Starting on and
maintaining the correct lead
·
Riding on a loose rein
·
Keeping horses’ hind
inside leg planted during a turn around
·
On a turn around, showing
speed and crossing over in front without hopping
·
Big sliding stop, without
pulling on the horses’ face, causing gaping mouth and head elevation
·
Good speed control with
lots of rate
·
Backing through an
obstacle with straightness, cadence and speed while having the horse
bridled up and broke at the poll
·
Keeping the horse
collected and correct throughout the obstacle maintaining proper
framed body
Example of point breakdown
|
Approach |
Obstacle |
Departure |
|
Average score of 0 + or – ¼ points not to exceed -1 or 1 |
Average score of 5 + or – ¼ points not to exceed a total of 8 |
Average score of 0 + or – ¼ points not to exceed -1 or 1 |
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A perfect ride and a score of 10 should be extremely rare.
10. Showboating
Contestants are not allowed to add any components to an obstacle that
are not required without prior approval from the judges. Should
additional components be added, it will be classified as “showboating”
and points will be deducted from the obstacle score. If competitors
have a creative idea they should consult with the judge prior to the
event. Originality and flair are encouraged.
11. Submission of a
Rule Change
When you have an idea for a “new rule” or a suggestion to “modify” an
existing rule, we encourage you to let the EXCA know about your ideas.
You may submit your suggestions to your local Club and your Regional
National Advisory Board member. They will forward your suggestions to
the EXCA Office.
12. Request for an
Obstacle to be Approved
If you have an obstacle that you would like to use in your event that is
not currently listed, contact EXCA by Email to
bhextremecowboy@gmail.com pr call 254-595-2393.
13. Judges
·
Judges are required to
successfully complete the Judge’s Certification test that is found on
the EXCA website,
www.extremecowboyassociation.com. The fee to take the 2010
test is $35.00. Each applicant shall take the test online and submit
the completed test to
bhextremecowboy@gmail.com. The test will be scored and the
applicant will receive notification of the test results. A score of 90%
or higher is required for EXCA Judge’s Certification. Upon successful
completion of the test, the Judge will receive his/her Judge’s Card and
a copy of the 2010 EXCA Rulebook.
·
Judges’ will be rated on a
scale of 1 – 5 depending on their experience and reputation. A rating
of 5 is the highest rating and a rating of 1 is the lowest rating. All
Judges’ are encouraged to attend a Judging Seminar hosted by Craig
Cameron. Details of these seminars can be found by going to
www.craigcameron.com.
·
Should an applicant fail
to successfully complete the test, he/she may submit a fee of $20.00 to
take the test a second time.
·
Should the applicant fail
to successfully complete the test the second time, he/she must wait a
period of at least 60 days to resubmit their application to take the
test. A fee of $35.00 will be charged to take the test and renew the
process.
·
Note: As some EXCA
Regions are continuing in the growth process, they may have difficulty
finding good judges in their geographic area. Should this occur, an NAB
member from that Region shall contact the EXCA office in writing (bhextremecowboy@gmail.com)
to request an exemption to the certification process.
·
There should be two judges
for each EXCA event.
·
Each judge should have a
scribe to record Judge’s scores and notes.
·
Judges shall be
knowledgeable of good horsemanship and shall judge each event based on
good horsemanship and speed with control.
·
Judges shall pay
particular attention to the riders balance, cadence, soft hands (loose
reins), the use of their legs and seat and speed with control. Judges
shall pay attention to the horse being on the correct lead going into an
obstacle and leaving an obstacle as they move toward the next obstacle.
·
Judges shall have
knowledge of the different breeds and consider the breed in their
judging. This means a judge must consider the way of going for any
given breed and judge accordingly. Example: A judge shall not score
his/her preferred breed higher than his/her less preferred breed unless
his/her preferred breed actually has a better “go” than his/her less
preferred breed. Judge’s must always keep in mind that this event is
about “getting it done correctly”; it is not a popularity contest.
·
A judge may ask any rider
to drop the bridle after the rider completes the course. A judge may
disqualify any horse/rider team if the horse has a bloody mouth that is
determined to be caused by rough handling.
·
The Judges may disqualify
a contestant for what they deem to be abuse of any animal or the abuse
of these rules without notice or reason given.
·
A Judge, Producer/Host
shall disqualify any contestant if it appears the contestant has used
any form of alcohol/drugs that may or may not inhibit their ability to
navigate the course. Contestants shall not consume any form of alcohol
during the event until competition is complete on the day they compete.
·
If a contestant is unable
to complete the course for any reason, the contestant shall be
disqualified from that round of the event. Should the event have
additional rounds, the contestant shall be allowed to compete in the
following round(s).
·
Judges shall not confer
with each other while a rider is on course or being scored.
·
At the judge’s discretion,
a contestant may be issued a re-ride should an outside distraction from
beyond the course be so great as to inhibit the contestant
from competing. Should such a distraction occur, the contestant must
complete the course; receive an official time and seek a re-ride from
the judges within one minute of completing the course. If a re-ride is
granted, the contestant will have the re-ride at the end of their
Division that day. The Judges decision regarding a re-ride may not be
challenged in any way for any reason.
·
In the event that a Judge
is also a professional trainer, he/she shall not teach any lessons to an
EXCA contestant 7 days prior to judging an event where the contestant
(student) shall be entering the competition.
·
Should a contestant choose
to file a complaint about a Judge, there will be a filing fee of
$50.00.The complaint will be reviewed by the NAB from the Region and the
event Producer/Host. Should the complaint be deemed as valid, the
$50.00 will be returned to the contestant that filed the complaint. The
NAB will send a written report of the complaint and their findings to
the EXCA office, (bhextremecowboy@gmail.com).
14. Tack
·
All tack must be
traditional western or Australian unless stated differently for a
specific event.
·
Mechanical hackamores and
tie downs are not allowed.
·
It is acceptable to ride
without a bridle or bareback.
15. Draw for “Order
of Go”.
·
The draw for the order of
go shall be held in one of three ways:
o
It may be determined by an
electronic draw.
o
It may be a random draw
with contestants present.
o
It may be determined by
the order of registration.
·
The draw for the order of
go may not be challenged and contestants must compete in the order they
are drawn unless given specific permission to change by the Judges.
·
Riders shall be ready to
compete in the order they are drawn. Failure to be ready in the correct
order is grounds for disqualification from that round.
16. Walking the
Course
·
Contestants will walk the
course with the Judges prior to the event. No horses are allowed on the
course during the walk through and no practicing is allowed on the
course prior to or during the event.
·
Obstacles and course rules
will be reviewed at that time.
·
Only the contestants are
allowed to ask questions about any obstacle or rule on the course.
·
It is the responsibility
of the contestant to fully understand the rules, obstacles and the order
of obstacles prior to the beginning of the event.
·
It is acceptable for event
officials to conduct one walk through for all Divisions. This means
that every obstacle to be used in competition that day shall be
explained. It is the contestants’ responsibility to know which
obstacles are to be maneuvered in their Division and the sequence of
these obstacles. If one walk through is to be used for multiple
Divisions, the Producer/Host shall provide a map to every contestant
describing their Division.
17. Tie Breaker
·
If there is a tie at the
conclusion of the Event that involves the top places, the winner is
determined by the fastest time.
18. Timing
·
Events shall use either
electronic timers or a minimum of two stop watches for total time. The
20 – 30 second limit for obstacle time will be done by a separate stop
watch.
·
There should be a primary
timer and a back up timer for total time.
·
The obstacle time (20-30
seconds) begins when the horse/rider team approaches each obstacle.
·
The obstacle timer will
blow a whistle if a rider reaches the 20-30 second limit to indicate to
the rider that they must move on to the next obstacle.
19. Dress Code
·
Traditional western attire
or Australian Stock attire is required.
·
Dress jeans or colored
jeans are acceptable.
·
Riders shall wear long
sleeve button up shirts.
·
Logo shirts, jackets or
attire are not allowed unless approved by the EXCA office.
·
Shirts must be tucked in
when the rider begins competition.
·
Riders must wear riding
boots with a heel. Tennis shoes are not acceptable.
·
Riders shall wear a
western style hat or certified riding helmet. Caps are not allowed.
·
Chaps and spurs are
optional.
20. Obligations of an
EXCA Member
·
Being a member of EXCA is
a privilege, not a right.
·
The EXCA Board of
Directors has the authority to direct disciplinary action or sanctions
against an individual member or EXCA Club.
·
Good sportsmanship is
mandatory at all times. Any display of poor sportsmanship is grounds
for suspension or revocation of EXCA membership.
·
Individual members are
responsible for their own safety and the safety of their horse.
·
Examples of actions that
could be considered detrimental to the EXCA are:
o
Threatening or aggressive
behavior to others during or following the competition.
o
Tampering with another
rider’s horse, tack or equipment is not allowed.
o
Non-payment of debt to
EXCA or EXCA Club.
o
Competing under the
influence of non-prescription drugs or alcohol.
o
EXCA event
Promoters/Hosts, volunteers and staff are strictly prohibited from
consuming any form of alcohol during the competitive portion of an
event.
o
Unauthorized use of the
EXCA trade mark™ or copyrighted material.
o
Failure to conduct EXCA
sanctioned events in strict compliance with EXCA rules.
21. Fraternization
·
Contestants may not
fraternize with Race Officials or EXCA staff or officials during the
event or away from the event course until the entire event is completed.
22. World Point
Qualifying Events (WPQ)
·
No more than one WPQ event
may be held at one location in a single day.
·
No more than two WPQ
events may be held at one location in a single weekend.
23. EXCA Regional
Championships (Triple Points, one entry fee)
·
Each Region shall have one
Regional Championship.
·
Regional Championships
dates and location shall be approved by the EXCA.
·
Regional Championships
shall offer all six divisions.
·
Any EXCA member may
compete in the Regional Championship.
·
The top 10 riders in each
division have an automatic invitation to compete in the regional
championship. Their entry form and entry fee must be received by the
deadline to guarantee their participation in the competition.
·
Each region may limit the
number of entries that can be accepted on a first come, first serve
basis.
·
All points accrued through
the current season are included to determine the regional champion in
each division.
24. EXCA World
Championship
·
The date and location of
the EXCA World Championship shall be determined the EXCA.
·
Qualification to compete
in the EXCA World Championship requires that the horse /rider team must
be in the top 60% of their Division. A minimum of the top 3 will be
invited from each Division.
25. Horses
·
Horses that are competing
in EXCA events may be of any breed.
·
There are no age or gender
restrictions, unless specifically stated for a specific event in which
age restrictions may apply. Any event with an age restriction must be
approved by the EXCA.
·
All EXCA events should
have post race exams by a licensed veterinarian.
·
All Regional Championships
and the World Championship shall have post race exams by a licensed
veterinarian.
26. Welfare of the
Horse
·
Every horse shall be
treated with dignity and respect.
·
Any action or treatment
that is deemed to be cruel, abusive or inhumane will result in immediate
disqualification from the sanctioned EXCA Event.
·
Such disqualification
shall be reported by the EXCA Event host. The EXCA Event host shall
report the incident to the EXCA office within 3 business days following
the EXCA Event. The EXCA Board of Directors will review the details of
the incident and have the authority to take additional disciplinary
action as deemed necessary.
27. Lameness
·
The EXCA judges and EXCA
veterinarian have the responsibility and authority to disqualify any
horse that is obviously lame. Lameness is determined if:
A.
The horse is showing consistent lameness at a trot.
B.
Obvious nodding, hitching and shortened stride.
C.
Minimal weight bearing while moving or standing still.
28. Insurance
·
The hosting landowner is
covered by the EXCA general liability policy.
·
The hosting landowner or
designated agent must be a member of EXCA.
·
Should the hosting
landowner require a Certificate of Insurance the landowner shall request
the Certificate by ordering the Certificate online from the EXCA
website,
www.extremecowboyasociation.com . The Certificate should be ordered
at least 14 days prior to the event.
·
The landowner or
designated agent shall pay any fee associated with acquiring the
Certificate of Insurance.
29. Membership Fees
·
An individual membership
fee to join the EXCA shall be as follows:
·
$650.00 for a Life Time
membership. A Life Time membership will also include one official buckle
of the EXCA.
·
$65.00 per year for an
individual membership in Novice, Non-Pro, Pro , Futurity and Ride Smart
Divisions
·
$45.00 per year for Youth
and Young Gun membership.
·
$105.00 per year for a
family membership.
·
$35.00 for a Greenhorn
membership to compete in a sanctioned EXCA event for a period of 30
days. Once the 30 days has expired, the Greenhorn member must pay the
additional $30.00 Individual membership fee to compete in an EXCA
sanctioned event. No exceptions.
·
$25.00 for an Associate
membership. Associate members may not compete in an EXCA sanctioned
event.
·
A “Club” may be an
individual EXCA member or a group of EXCA members that host sanctioned
EXCA Events during the year.
o
The “Club” shall pay an
annual sanctioning fee of $200.00 to EXCA.
o
The “Club” may host one or
multiple EXCA Events during the year.
·
There shall be a Liability
Insurance fee of $5.00 per contestant in each EXCA event. This fee shall
be forwarded to the EXCA within five (5) business days following each
EXCA event.
·
There shall be a Point
Tracking fee of $5.00 per contestant shall be forwarded to the EXCA
within five (5) business days following each EXCA event.
30. Additional
Membership Benefits
·
Each EXCA member shall
receive an EXCA membership card.
·
Each member shall receive
“The Brave Horse” the EXCA Electronic News Letter with
EXCA news, EXCA member and contestant interviews, general stories of
interest, event scores and ‘Horsemanship Tips & Tales’ from EXCA
Founder, Craig Cameron.
·
Members shall receive
discount prices for merchandise purchased from the EXCA Tack & Gift Shop
located on the EXCA website.
EXCA Approved
Obstacles
Archery Shoot
(standing still, 3R; walking or trotting, 4R; loping, 5R).
·
The rider must pick up a
bow and blunted arrow and shoot a fixed obstacle.
·
Maximum of two arrows
·
Target must be attached to
a bale of hay, straw or another form of safety barrier.
·
The rider will have the
opportunity to familiarize themselves with the bow during the walk
through.
·
The shooting will always
be toward the center of the course, away from any observer, judge,
spectator or helper.
·
Riders are judged on
smoothness and control.
·
Points are deducted for
poor marksmanship, uncoordinated effort and/or loss of control of
the horse.
Backing
2R, 3R, 4R, 5R, 6R
·
This is a test where the
contestant must back straight or on a designated path from one point
to another.
·
The back can vary from 10’
to 60’.
·
Judges are looking for a
fluid back up, straightness, willingness and good collected position
of the horse.
·
Point deductions are given
for an unwilling horse, heavy hands, high headedness of the horse
and loss of straightness.
Backing - Downhill
3R, 4R, 5R , 6R
·
In this test, riders are
to back down a hill or a grade.
·
A fluid back up that is
straight and on course will receive the highest score.
·
Judges are looking for
straightness, loose rein, collection and fluid back up.
·
Getting off pattern or off
course are point deductions.
·
Deductions will be taken
for horses that are unwilling and high headed.
·
Riders should work with
soft hands and loose reins.
Backing - Uphill
4R, 5R, 6R
·
In this test riders are to
back up a hill or grade.
·
A fluid back up that is
straight and on course receives the highest score.
·
Judges are looking for
straightness, loose rein, collection and fluid back up.
·
Getting off pattern or off
course are point deductions.
·
Deductions will be taken
for horses that are unwilling and high headed.
·
Riders should work with
soft hands and loose reins.
Bareback
Non - Pro and Pro Only
·
The rider removes the
saddle at the designated point on the course.
·
The rider mounts his/her
horse from the ground or with the use of a mounting block or hay
bales.
·
The rider then rides to
the designated point on the course. The horse’s gait can be at a
walk, trot or canter.
·
Highest scores are given
for a smooth mount from the ground and then maintaining good balance
and control at speed on a loose rein.
·
Point deductions will be
made for inability to remount.
·
Additional point
deductions will be made for poor balance, lack of control, tight
reins and slower speed.
Bareback Double Rider
6R Only
·
The rider removes the
saddle at the designated point on the course.
·
The rider mounts his/her
horse from the ground or with the use of a mounting block or hay
bales.
·
The rider then rides to a
designated point and picks up the double rider.
·
There should be hay bales
for the double rider to stand on to swing up to mount behind the
rider.
·
Highest scores are given
for a smooth mount from the ground and maintaining good balance and
control at speed on a loose rein. Once the double rider is mounted,
speed should be at a pace that allows the double rider to maintain
balance until it is time to dismount. Speed with control will
receive the highest score.
·
Point deductions will be
given for the inability to remount.
·
Additional point
deductions will be made for poor balance, lack of control, tight
reins, slower speed, inability to carry the double rider and tight
reins.
Barrel Jumps
3R, 4R, 5R, 6R
·
This is a jump made out of
50 gallon drums that are laid horizontally, side by side, on the
ground.
·
Typically, this obstacle
is made with 3-4 barrels to make a wide jump.
·
Like all jumps, high
points are given for willingness, straightness, loose reins and an
eye appealing, athletic approach, jump and landing by the horse.
·
You can make 3-4 jumps in
succession with 25-30 feet between jumps.
·
Highest scores are given
for a straight, non-hesitant approach to the barrels; the rider
maintaining good balance and position; the horse taking the jump in
the center of the obstacle with a good crest release (hands forward)
on the takeoff and landing. Additional points will be given when the
rider maintains the correct stride between multiple jumps, meaning
he/she does not approach the jumps too short or too long.
·
Point deductions will be
taken for hesitation, shying or refusal to take the jump(s), not
staying in the center of the jump(s), poor crest release on takeoff
or landing, failure to maintain good balance and position and not
maintaining the correct strides between jumps.
Barrel Turns
2R, 3R, 4R, 5R, 6R
·
This is a challenge where
the rider rides around 50 gallon barrels in a traditional 3 leaf
clover pattern, 4 leaf clover pattern or a simple figure 8.
·
Highest scores are given
for tight, fluid turns, correct leads, lead changes, straightness,
speed and control.
·
Points are deducted for
wide, sloppy turns, incorrect leads, failure to change leads, lack
of straightness, lack of speed, poor control and incorrect use of
the reins
Blindfold and Lead
Your Horse
5R – 6R Non-Pro and Pro only.
·
The blindfold can be made
with a fly mask with a piece of cloth material sewn to the outside
of the fly mask, covering the horse’s field of vision.
·
The contestant is to
blindfold the horse at a designated point on the course and lead the
horse a designated distance over or through an obstacle.
·
Judges will be looking for
your horse to lead easily without hesitation.
·
This obstacle is designed
to show the horses trust in the handler.
·
This obstacle begins once
the fly mask/ blindfold is on the horse.
·
The highest scores are
given to the horse/rider team that demonstrates an athletic
dismount; the horse willingly accepts the blindfold and is willingly
led to and/or through the obstacle.
·
Points are deducted for an
awkward, sloppy dismount; the horse being hesitant or unwilling to
accept the blindfold and the horse being hesitant or unwilling to
lead to or through the obstacle.
Branding-chalk
2R, 3R, 4R, 5R, 6R
·
This is a task in the
Extreme Cowboy Challenge where the contestant steps off his horse at
a designated spot, picks up a branding iron, dips the branding iron
into the chalk and brands a tied horse on a specific part of the
body, such as the hip or shoulder; puts the branding iron back in
the chalk bucket; remounts and rides to the next obstacle.
·
Riders are judged and
scored on their dismount; their approach to the horse that is to be
branded; application of the brand; how well the contestant’s horse
stood ground tied and their remount.
·
High points are given for
an athletic dismount, a quiet approach to the horse that is to be
branded, smooth application of the brand; the rider’s horse
remaining ground tied and a smooth re-mount and departure.
·
Points will be deducted
for an uncoordinated dismount; a sloppy, fast approach that spooks
the horse to be branded; sloppy application of the brand; the
rider’s horse not staying ground tied and an uncoordinated remount
and departure.
Broken Jump 4R, 5R,
6R
·
This obstacle is
constructed by setting up a series of 3 jumps that are connected,
with two of the jumps set in a vertical pattern that has a
connecting horizontal jump.
See diagram:
<<<<<<<<<<<<<<<←
·
This obstacle can be
approached on either a left or right lead and should be maneuvered
making certain there is at least one lead change as the horse/rider
team jumps each of the 3 jumps.
·
Points are given for
approaching and departing the obstacle on the correct lead at a lope
on a loose rein, going over each jump cleanly and changing leads
when required.
·
Points are deducted for
approaching and departing from the obstacle on the incorrect lead,
failure to go over the jumps cleanly and tight reins.
Carry Saddlebags
3R, 4R, 5R
·
The horse/ rider team
rides to a designated point on the course to pick up the saddle
bags. The saddle bags should have loose items in them such as tin
cans with BB’s or some other type of item that creates noise.
·
The rider then carries the
saddle bags to the designated drop off point.
·
Highest scores will be
given for a smooth, unhesitant approach to pick up the saddle bags
including a good stop on the horses hindquarters; a smooth, balanced
ride with loose reins to the drop off point; a good stop at the
drop off point and placing the saddle bags in the designated spot.
·
Point deductions will be
given for the horse balking, spooking or hesitating when approaching
the saddle bags; a rough stop on the front end or shying at the
saddle bags. Points will also be deducted for tight reins, an
unbalanced ride and rough stop when approaching the drop off point.
Circles Big and Small
- Slow and Fast
2R, 3R, 4R, 5R
·
This is a test where the
rider rides perfect designated circles, first at a slow speed and
then at a fast speed.
·
Horse should depart on the
correct lead and remain on the correct lead.
·
The rider may be required
to change speeds at any point in the pattern.
·
You may choose to have the
rider turn across the middle of the circle to reverse direction
asking their horse for a flying lead change or simple lead change.
·
Flying lead changes will
score higher than a simple lead change (when a horse drops to a trot
to change leads).
·
Points are deducted for no
speed changes, dropping gait, high headedness, tight reins and the
rider leaning in the circles.
Climb Windmill - Ring
Bell
3R, 4R,
5R
·
The rider dismounts at the
wind mill or similar object such as a ladder leaning against a barn
in a safe manner and may either ground tie or tie his/her horse to
an appropriate object.
·
The rider then climbs the
ladder on the wind mill and rings the bell. The rider comes down the
ladder and remounts his/her horse and moves on to the next obstacle.
·
Higher scores are given
for a smooth stop at the wind mill; an athletic, coordinated climb
up and down the ladder; the horse remains ground tied or stands
quiet if tied and the rider has a smooth remount for departure to
the next obstacle.
·
Point deductions will be
taken for a sloppy or difficult climb up or down the ladder; the
horse not remaining ground tied or not standing quietly if tied and
a sloppy remount.
Cow Sort
4R 5R
·
Horse and rider team must
sort a numbered cow or cow of a certain color from the herd.
·
Depending on the
construction of the pen, the rider may be required to open and close
the gate when entering and exiting the pen. The pen may be a single
pen or a double pen with a second interior gate.
·
The highest scores will go
to the rider that opens and closes the entry gate in a smooth manner
(if required); enters the herd in a quiet, controlled manner , sorts
the designated cow within the time allowed and opens and closes the
exit gate in a smooth manner.
·
Point deductions will be
taken for the inability or awkward opening and closing the entry
gate (if required); entering the herd in a fast, rough manner;
DISTURBING THE HERD; not sorting the designated cow within the time
allowed and the inability to open and close the exit gate in a
smooth manner.
Cowboy Curtain
3R, 4R, 5R
·
Rider must be mounted.
·
Curtain may be constructed
of rope or plastic strips and should be 7’-10’ wide and high enough
for a safe entry.
·
The highest scores will be
given for a non-hesitant approach to the obstacle; loping through
the obstacle with good balance on a loose rein and moving smoothly
on to the next obstacle.
·
Point deductions will be
taken for balking or hesitating on the approach; jumping or leaping
through the obstacle; poor balance, lack of control and tight reins.
Daisy Chain
·
The Daisy Chain can be
constructed by using 5 pole bending poles or 5 cones. It is
constructed by placing 4 of the cones or poles in a square with a
space of 21’ – 28’ between each corner. A cone or pole is placed in
the center of the square to serve as the hub of the obstacle. The
hub should also be spaced 21’ – 28’ from each corner cone or pole.
·
The rider enters the
obstacle by approaching the hub and going around the hub on a left
lead and then approaches a corner cone or pole to maneuver in a
figure 8 pattern which requires a change to the right lead,
returning to the hub changing to a left lead and so on. Each corner
cone or pole is included in the obstacle.
·
All turns around the
center cone or pole are on a left lead and all turns around the
corner cones or poles are on a right lead.
·
Points will be awarded for
being on the correct lead, flying lead changes and loose reins.
·
Points will be deducted
for dropping out of a lope, incorrect leads, simple lead changes and
tight reins.
·
See diagram below:
X
X
X
X X
Dead Fall
3R, 4R, 5R
·
The Dead Fall obstacle
represents rough country found in a forest or on a ranch, made up of
limbs, branches, logs or natural debris.
·
The dead fall crossing
shall be at least 15’ and no further than 120’ in length.
·
Depending on the density
of the dead fall, the rider may take his/her horse through the dead
fall crossing at a walk or trot.
·
Highest scores will be
given for the horse being sure footed; low head and crossing the
dead fall in a safe manner.
·
Points will be deducted
for reckless speed, tripping, high headedness and poor control.
Doubling (turning)
into the Fence
3R, 4R, 5R
·
This is a performance
move turning into the fence (between 2 marks on the fence)
approximately 60’ apart.
·
In this maneuver there may
be as few as two turns and as many as five turns.
·
Unlike the roll back, this
is a moving turn similar to turning a cow into the fence in a
working cow horse event.
·
The horse and rider are
judged on lightness, athleticism and willingness.
·
The horse should turn,
pivot and drive off the hind quarters.
·
When working at a canter,
the horse should change leads with each turn.
·
The highest scores are
given to the horse/rider team for a smooth turn into the fence; a
strong, athletic pivot and driving the horse off the hindquarters as
they move to the point for the next turn or next obstacle. This
maneuver should be done with loose reins. Highest scores are given
to the horse /rider team working at a canter.
·
Point deductions will be
taken for awkward, rough turns into the fence; sloppy or
uncoordinated pivot, not driving the horse forward off the
hindquarters and tight reins.
Flag Race
2R, 3R, 4R, 5R
·
Rider picks up a small
hand held flag planted in a bucket of sand sitting on a 55 gallon
drum or barrel and takes the flag to the next barrel and plants the
flag into the bucket of sand sitting on the barrel.
·
The highest scores will be
given to the horse/rider team that has a smooth approach to the flag
and can pick up the flag without stopping the horse; carry the flag
to the NEXT barrel with speed, balance and control on a loose rein
and successfully deposit the flag in the sand bucket on the barrel.
·
Point deductions will be
taken from the horse/rider team that has difficulty approaching the
flag due to lack of control, balking or spooking; the inability to
pick up or deposit the flag in a smooth, athletic manner; lack of
balance; inability to travel in a straight line, lack of speed and
tight reins.
Flares and Smoke 3R
·
Flares may be on the
ground and horse and rider must ride by or through the flare smoke.
·
Highest scores will be
given for a quiet, smooth approach and ride to or through the flare
and / or smoke on a loose rein.
·
Points will be deducted
for balking, shying or a hesitant approach; lack of balance and
tight reins.
Free Ride
2R, 3R, 4R, 5R
·
The Free Ride is an
exciting and important part of every Extreme Cowboy Challenge.
·
The Free Ride can be done
to music over the PA system to add excitement.
·
In the Free Ride, a rider
has the opportunity to clearly show speed with control.
·
Typically, the Free Ride
takes place at approximately the halfway point during a contestants
ride.
·
The Free Ride can be
around the perimeter of the entire race course or go through the
middle or even weave around obstacles or through the course.
·
The Free Ride can entail
obstacles such as jumps, barrel turns or whatever creative obstacle
that does not slow down this exciting portion of the race.
·
High points are given for
soft hands, loose reins, speed and control.
·
Point deductions are made
for lack of straightness, tight reins, lack of speed and poor
control.
Ground Tie
2R, 3R, 4R, 5R
·
Ground tie may be done in
several ways: Dismount and leave your horse and walk a prescribed
distance from your horse or walk around a chalk circle with your
horse inside the circle.
·
High scores are given for
a smooth, athletic dismount; walking away from or around the horse
in a quiet manner with the horse standing quietly without moving or
walking away; re-approaching the horse and remounting in a smooth
manner with the horse standing quietly.
·
Point deductions are taken
for a sloppy, hurried dismount; hurriedly walking away from or
around the horse; the horse moving or walking away; re-approaching
the horse in a hurried fashion; sloppy or awkward re-mount and/or
the horse moving during the re-mount.
Hay Carry
3R, 4R, 5R
·
The hay carry is
constructed by placing two cones on the ground approximately 10’
apart. Three or four bales of hay are stacked next to one of the
cones. The object of this obstacle is to dismount and ground tie
your horse while you move the bales of hay to the second cone and
stack them neatly.
·
The highest scores will be
given for the horse staying quiet and ground tied without moving
away while you move and re-stack the hay bales.
·
Points will be deducted
for the horse not staying ground tied and for the inability to move
or re-stack the hay neatly.
Hay Maze
2R, 3R, 4R, 5R
·
This obstacle is
constructed with round bales if available. If round bales are not
available, square bales may be used. The hay bales should simulate
a tunnel of or winding trail for the horse/rider team to negotiate.
·
Depending on the Division
that is competing, the horse/rider team may go at a walk, trot or
canter.
·
Highest scores are given
for a smooth, balanced ride through the maze at a canter on a loose
rein.
·
Point deductions are given
for lack of balance or control, tight reins, slow pace, or failure
to negotiate the maze.
Hay Ring 3R,
4R, 5R
·
The ring must be a bull
ring which means it is a minimum of 6 feet.
·
Rider must ride upright
through the ring.
·
You may use 2 or 3 rings
to make a longer or tunnel like obstacle.
·
Rings shall have a dirt
path through them to assure safe footing for the horse.
·
Rings shall be secured on
each side to prevent them from rolling or moving.
·
The highest scores will be
given to the horse/rider team that approaches the ring without
slowing down, balking or spooking; moves through the ring smoothly
in a relaxed manner on a loose rein.
·
Point deductions will be
taken for stopping or slowing down as the horse/rider team
approaches the ring; balking, spooking or refusing to go through the
ring; lack of balance, lack of control and tight reins.
Key Hole
2R, 3R, 4R, 5R
·
Set four cones to form a
square or use chalk to form a keyhole configuration. The square or
keyhole should be large enough for the horse to enter the square at
speed, stop and do a nice rollback to exit the square and go to the
next obstacle.
·
High points will be given
for a smooth entry, smooth stop with loose reins and a good rollback
on the hindquarters.
·
Point deductions will be
given for entering the square or keyhole too slow, tight reins,
rough stop and a sloppy or poor rollback.
Lead Across a Water
Obstacle
3R, 4R, 5R
·
Rider must dismount and
lead their horse across the water.
·
Water may be belly to mid
chest deep on the horse for leading across the water.
·
The highest scores are
given for the horse that willingly follows the rider into the water
and leads across the water on a loose rein or lead rope if the rider
chooses to not lead by the reins. Additionally, higher scores are
given to the rider that maintains their balance and a steady
consistent pace and exits the water smoothly.
·
Point deductions are given
if the horse refuses or balks at being led into the water.
Additional point deductions are taken for tight reins or lead rope;
the rider losing their balance and/or pulling and tugging on their
horse in the water and/or having difficulty exiting the water.
Leading Horse - from
ground
2R, 3R, 4R, 5R
·
Lead you horse at a walk,
trot or canter from Point A to Point B as designated on the course.
·
Leading your horse with a
loose lead rope will be given a higher score than pulling on your
horse to follow you.
·
The horse should lead at
the rate the handler is traveling, with the horses head at the
handlers shoulder, on a loose lead.
Log Crossing
3R, 4R, 5R
·
A natural obstacle made of
logs or ground poles of different sizes, lengths and heights.
·
Example: Four logs, 30’
apart that rider crosses in succession.
·
Highest score goes to the
rider that is riding and/ or jumping with a loose rein, crossing the
center of the logs in a straight line in total control.
·
This can be done at a
walk, trot or canter, with a controlled canter receiving the highest
score.
·
Point deductions will be
taken for refusing, ducking, diving, hitting the jump, tight reins
and the rider bouncing or becoming unseated.
Move golf ball from
one cone to another cone
2R, 3R, 4R, 5R
·
A golf ball is placed on
the top of a cone.
·
Cones vary in size and
height depending on the degree of difficulty.
·
The lower the cone the
further the rider must lean down, thus a more difficult task.
·
Cones for Young Guns
should be tall.
·
While on your horse, lean
over and pick up the golf ball from the cone.
·
Ride to the second cone
and lean over to place the ball on the second cone.
·
The highest score will be
for an athletic lean down by the rider and the horse standing
perfectly still; picking the ball up from the first cone and placing
the ball on the second cone.
·
Point will be deducted for
an uncoordinated lean down; the horse moving during the lean down;
inability to pick up the ball from the first cone; inability to
place the ball on the second cone or drops the ball.
Log Pull
4R, 5R
·
The lariat shall be
securely attached to the log.
·
The lariat and log will be
placed in the same location for each rider to pick to begin the log
pull.
·
The average length of the
log pull should be 30’.
·
The rider will take the
lariat and either dally to the horn and pull the log or can pull the
log by hand.
·
The log pull may be with
either a heavy or light weight log.
·
The highest score goes to
the horse that does not spook, goes straight, has good cadence,
loose reins and the log should never touch the horses’ hind legs.
·
Points will be taken for
spooking, going crooked, lack of cadence, tight reins or the log
touching the horses’ hind legs.
Mail Box
2R, 3R, 4R, 5R
·
While mounted the rider
shall open and close the mailbox.
·
Another option is to open
the mailbox, remove the “mail”, close the mailbox and carry the
“mail” to a designated deposit point.
·
The horse should stand
quietly in a perfect position for the rider to access the mailbox.
·
For additional points the
rider may side pass to the mailbox and do a rollback when they leave
the mailbox.
·
Points will be deducted
for the horse not standing quietly for the rider to access the
mailbox, failure to close the mailbox, a sloppy departure or
rollback as they leave the mailbox and lack of control.
Moguls
3R, 4R, 5R
·
Moguls may be constructed
of dirt or sand.
·
Moguls may be of varying
degrees of difficulty, being different sizes and heights.
·
The rider must ride
his/her horse over each mogul.
·
The highest points will be
given to the rider that keeps the horse moving forward at an even
pace, centered on the moguls with loose reins and perfect control.
·
Points will be deducted
for lack of forward movement, moving to the side or off the mogul,
lack of control, lack of balance and /or tight reins.
Narrow Bridge
4R, 5R
·
A narrow bridge should not
be more than 24” wide and 15’ – 20’ long.
·
The bridge may be slightly
elevated, not more than 24” in height.
·
The highest scores will go
to the horse and rider that crosses at a safe speed, without
hesitation, the horse working with a low head and a loose rein.
·
Point deductions will be
made for balking, spooking, refusing to go on the bridge or not
crossing the full length of the bridge. Additional points will be
taken for crossing the bridge at an unsafe speed; the horses head
being too high and heavy hands.
Open and Close Gate
(rope gate or regular gate)
2R, 3R, 4R, 5R
·
The rider is judged on
approach, opening and closing the gate without bumping or hitting
the gate or gate post in a smooth, controlled manner.
·
A higher score will go to
the rider whose hand does not come off the gate in the opening and
closing process.
·
The rider must unlatch and
re-latch the gate as instructed by the judges for this particular
obstacle.
·
Points will be deducted
for hesitation on the approach to the gate, the rider’s hand losing
contact with gate or failure to open and close the gate.
Pallet Pull
(Controlled)
5R only
·
This is a pulling
challenge designed to show complete control of the horse.
·
Example: A 3’ X 4’ pallet
is loaded with approximately 350 pounds of small square hay bales.
A 5 gallon bucket of water is placed on top of the stacked hay.
·
A lariat rope is tied to
the middle of the pallet in a good pulling position.
·
The rider must then pull
the stacked hay and bucket of water the allotted distance, 15’ –
20’.
·
The highest score is given
to the competitor that can pull the pallet smooth, straight and easy
without spilling the bucket of water.
·
Points will be deducted
for poor control while pulling the pallet and spilling the water.
Pick Up Horses Feet
2R, 3R, 4R, 5R
·
This a task that is
performed while on the course at a designated area where the
contestant stops, dismounts and is required to pick up 1,2,3 or all
4 feet.
·
Contestant then remounts
and rides to the next obstacle.
·
Contestants are judged on
their stop; dismount; handling of the feet and how well the horse
stands for the procedure and remount.
·
Highest scores are given
for a smooth stop and athletic dismount; the horse standing still
and allowing the rider to pick up the feet with very little effort;
the riders picking up the feet in an appropriate manner; a smooth
re-mount and departure.
·
Points will be deducted
for a rough stop; sloppy dismount; the horse moving away to avoid
having the feet picked up; the rider having difficulty or being
unable to pick up the horse’s feet; a sloppy re-mount and/or
departure.
Pin Wheel
·
This obstacle is
constructed by using a cone and 4 poles that are at least 12’ in
length. The cone is used as the hub of the obstacle with each pole
extending from the cone to form a circle with 4 equal quarters.
·
The rider must maneuver
the obstacle by riding in a circle around the cone and over each
pole.
·
Points will be awarded for
riding the obstacle at a lope,; being on the correct lead; cleanly
riding over the poles on a loose rein.
·
Points will be deducted
for walking or trotting , being on the incorrect lead, not riding
over the poles cleanly and having tight reins.
Pistol/Rifle-Shoot
Balloons
(black powder mounted
shooting blanks)
4R, 5R,
6R
·
A ground handler will hand
the pistol/rifle to the rider or the rider will pick up the
pistol/rifle from a safe, stationary location.
·
The rider will return the
pistol/rifle to the handler or to the stationary location upon
completion of the obstacle.
·
The rider will have the
opportunity to familiarize themselves with the pistol/rifle during
the walk through.
·
Riders will shoot from one
to three balloons in a straight or triangular pattern.
·
The shooting shall always
be toward the center of the course away from any observer, judge,
spectators or helpers.
·
The highest scores will be
given to the horse and rider team that works smoothly, without the
horse spooking and breaks all the balloon targets.
·
Point deductions will be
made for horses spooking at the gun fire and failure to break the
balloons.
·
If the pistol/rifle
misfires, the rider will not receive a point deduction.
Pony or Lead a Second
Horse
3R, 4R, 5R
·
Rider will pick up a
second horse from a handler or untie the horse from a stationary
object.
·
This exchange shall be the
same for each rider.
·
If the pony horses must be
rested, the replacement horses must be of the same temperament and
caliber.
·
The rider is judged on how
well he/she handles and leads the pony horse.
·
The rider may be required
to lead the pony horse over a predetermined course of obstacles.
Example: Logs, ravine or water.
·
The highest score is given
to the rider that handles this task in a smooth consistent manner.
·
Scores will be lower for
the pony horse getting loose, the rider’s horse kicking at the pony
horse or handling the pony horse in a rough manner.
Put on Easy Boots and
Then Ride
3R, 4R, 5R
·
This is a challenge where
the rider stops at a designated spot on the course; dismounts and
puts on a pair of Easy Boots (protective boots) on the front feet
and rides until they reach the designated area where the boots are
removed.
·
The highest scores are
given for a smooth dismount; the horse standing still while the Easy
Boots are put on the front feet; a smooth re-mount and departure to
the next obstacle.
·
Point deductions are given
for an uncoordinated dismount; the horse moving while the rider is
putting the Easy Boots on the front feet AND; an awkward re-mount
and departure and the horse not accepting the boots in the riding
portion.
Ravine Ride
(Deep or Shallow)
3R, 4R,
5R
·
A great obstacle where a
natural or manmade ravine or gulley puts the horse and rider to the
test.
·
The ravine or gulley can
be deep or shallow, long or short.
·
The entry and exit points
can be challenging but must be negotiable.
·
The ravine can have brush,
debris, logs or water depending on the Division of the riders
competing.
·
Riders will be judged on
position and the horses’ willingness, loose rein, smoothness and
awareness of their feet.
·
Point deductions will be
given for lack of control or the inability to negotiate the entire
ravine.
Ride a Straight Line
2R, 3R, 4R, 5R
·
This is a challenge for
the rider to ride a straight line; the longer the distance the
better.
·
The straight line can be
marked or unmarked. The rider should ride a straight line at the
canter to a designated location such as a barrel; turn around the
barrel and return in a straight line.
·
Highest points are given
for riding at a canter without breaking gait in a perfectly straight
line; the horse being straight from poll to tail; loose reins;
smooth turn and unity between horse and rider.
·
Points are deducted for
not riding at a canter, breaking gait, not riding in a straight
line; tight reins and lack of unity between horse and rider.
Ride Through Round
Bales
2R, 3R, 4R, 5R
·
This is an obstacle where
large round bales are set up in a way that makes a narrow path
between them that can be straight or curved that the contestant must
negotiate his horse through.
·
This obstacle can be short
or long depending on the availability of round bales.
·
Highest points are given
for a clean, smooth and non-hesitant entry into the obstacle and a
smooth, quick run through the round bales with loose reins and a
willing attitude.
·
Point deductions will be
made for the horse hesitating or shying from entering the obstacle;
hesitating or spooking while completing the obstacle; failure to
move through the obstacle at a consistent pace with a willing
attitude on a loose rein.
Road Flashers
3R, 4R, 5R
·
An obstacle designed to
show the confidence of the horse in the rider to ride through or
past the flashing lights.
·
The lights can be set up
in lanes for the rider to ride past or through.
·
The lights can be ground
level or be hung rider height.
·
The high score is given to
the horse and rider that goes through without hesitation showing the
willing and brave horse.
·
Points are deducted if the
horse hesitates or is not willing to approach or go through the
obstacle; the rider having poor balance, lack of control and tight
reins.
Roll backs
3R, 4R, 5R
·
The Roll back should be
performed at a canter.
·
The judges are looking for
a stop and 180 degree turn on the hindquarters going back the other
direction the horse and rider came from.
·
The first step of the
canter after the roll back should be on the new or correct lead.
·
Deductions will be made
for stopping on the front end, jerking the horse to a stop, horses
head high in the air, turning on the front end, trotting off or no
lead change going the opposite direction.
·
The highest score will be
a smooth sliding stop on the hindquarters with a pivot on the
hindquarters going back the opposite direction. The first step of
the canter should be on the correct lead.
·
There shall be 3-5 roll
backs to exhibit this maneuver.
Rope Livestock
(cattle or horses)
4R, 5R
·
The livestock should be
kept, handled and worked in a safe corral.
·
Water and feed should be
available to the livestock.
·
The contestant will be
judged on entering the corral or a designated helper can let the
participant into the corral.
·
At the point of entry the
contestant will be told which livestock he/she is to rope.
·
The rope shall have a
breakaway Honda, unless otherwise determined. The course will
provide a rope or the contestant may use their own provided the rope
has a bread away Honda, unless otherwise determined.
·
The contestant will be
allowed to throw two (2) loops. If he/she misses the second loop
he/she must move to the next obstacle. If the 30-second whistle
sounds prior to the second loop he/ she must move to the next
obstacle.
·
The highest score is given
for quiet handling of the horse and livestock and throwing an expert
loop.
·
Deductions are given for
rough handling of the horse, or livestock and missing with the rope.
Serpentine Through a
Pattern
(built with panels, cones, ground poles or any object to create an S
or snake-like pattern) 2R, 3R, 4R, 5R
·
The serpentine can be
built in a variety of configurations that require the horse/rider
team to continually change directions and make lead changes when at
a canter.
·
The highest scores will be
given for good balance, good control, proper lead changes and a
loose rein.
·
Point deductions will be
taken for breaking gait, poor lead changes or lack of lead changes,
lack of balance and control and tight reins.
Side Pass
(logs, ground poles or panel)
2R, 3R, 4R, 5R
·
This is an obstacle where
the rider side passes through panels or over logs or designated
obstacles.
·
Logs of different
diameters may be used in a straight or angled pattern.
·
Examples: Two (2) 10’
poles are put on the ground in a 90 degree angle.
·
The object for the rider
is to side pass in one direction with the horses’ feet straddling
the log with the front feet on one side of the log and the hind feet
on the other side of the log. The rider side passes and makes the 90
degree turn while holding this position.
·
The high score is given to
the rider that maintains cadence, straightness and correctness.
·
Points are deducted for
stepping over or on the log, lack of straightness and, lack of
cadence and poor side pass.
Slicker or Tarp Carry
3R, 4R, 5R
·
The contestant will pick
up a slicker or tarp from a handler or stationary location and wear
or carry the slicker or tarp and drop it at a designated spot.
·
The highest score is given
to the rider that handles the slicker or tarp with absolutely no
spook or fear from the horse and travels from point A to point B
with speed and control
·
Points shall be deducted
if the rider drops or loses the object or if the horse spooks or
shy’s from said object.
Spearing Stationary
Rings
2R, 3R, 4R, 5R
·
This is a challenge
obstacle where the riders spear a stationary ring made from 4” PVC
pipe with a wooden pole (broom stick handle) from a moving horse.
·
The 4” PVC rings are
placed vertically on the top of a piece of 4”- 6” PVC pipe which is
secured into the top of a 6’ wooden post which is planted in the
ground.
·
There should be three (3)
rings in a row, which are 20’ TO 50’feet apart.
·
The rider should pick up
the wooden spear (broom handle) out of a barrel then attempt to
spear the three rings that are placed 20’ TO 50’ apart. If the
rider misses or drops a ring they must ride to the next ring.
·
The rider rides to the
drop point and drops the spear and rings in a barrel, then moves to
the next obstacle.
·
The highest score is given
to the rider that picks up the spear, travels at a good pace and
collects and deposits all 3 rings and spear in the deposit barrel.
·
Point deductions are taken
from the rider that misses or drops the rings or spear and lacks
smoothness and control.
Spin
3R, 4R, 5R
·
This is a performance move
where the rider will step into a designated area or spin box which
can be made from poles or logs and the box should be approximately
12 x 12 feet square
·
The rider must do reining
horse spins inside the box. Four spins to the right followed by
four spins to the left.
·
Highest score is given to
the horse and rider team that exhibits flat and fast spins each
direction with the front end of the horse moving around a stationary
hind leg. The spin should start and end with the rider facing the
same direction.
·
Point deductions will be
given for horses that are hopping and are unable to maintain a
stationary hind quarter or performs a poor, sloppy spin.
·
Slow correct spins are not
scored as high as fast correct spins.
·
Slow and correct spins are
scored higher than fast, incorrect spins.
Stand Up in Saddle,
Hit Tennis Ball
4R, 5R
·
This is a control exercise
where the rider goes to a designated area, perhaps inside the spin
box, and stops his horse. The rider must then attempt to stand up
on his horse and touch a dangling object, such as a tennis ball,
which is suspended by rope or string from an overhead or tree limb.
Depending on the degree of difficulty, the object should be 10-11
feet high.
·
Highest score is given to
the rider whose horse stands perfectly quiet, never moving, and the
rider exhibits total control and balance and stands completely up on
his horse in a confident manner and touches the suspended object.
·
Point deductions are given
for a moving horse, loss of balance or if a rider jumps or falls
from his horse. A rider can re-mount within the allotted time limit
to try again.
Step-Down or Up
One step-down
or up. Rating depends on
height. 12” - 2R, 24” - 3R, 36” or higher - 5R
·
A one step is a solid bank
that the horse negotiates up or a drop that the horse negotiates
down.
·
Riders are to ride up or
down smoothly, balanced, in control and on a loose rein.
·
Point deductions are given
for a balk, refusals, jerking on the horse’s mouth and loss of seat
or balance.
Two
step-down or up.
Rating depends on height. 12” - 2R, 24” - 3R, 36” or higher - 5R
·
A two step is two banks or
drops in a row.
·
Riders are to ride up or
down smoothly, balanced, in control and on a loose rein.
·
Point deductions are given
for a balk, refusals, jerking on the horse’s mouth and loss of seat
or balance.
·
High scores are given to
the horse/rider team that approaches the obstacle and goes up or
down the entire obstacle without hesitation on a loose rein with
good balance and control.
·
Point deductions are given
for balking, tight reins, Poor balance and lack of control.
Three
step-down or up.
Rating depends on height. 12” - 2R, 24” - 3R, 36” or higher - 5R
·
A three step is three
banks or drops in a row.
·
Riders are to ride up or
down smoothly, balanced, in control and on a loose rein.
·
Point deductions are given
for a balk, refusals, jerking on the horse’s mouth and loss of seat
or balance.
·
High scores are given to
the horse/rider team that approaches the obstacle without hesitation
and maneuvers the entire obstacle on a loose rein with good balance
and/or control.
·
Point deductions are made
for balking, tight reins and poor balance and/or control.
Stops
2R, 3R, 4R, 5R
·
This is a performance
maneuver where the rider can exhibit a reining or sliding stop. The
stops occur at a designated area on the course. These stops can be
in natural ground or a groomed area for better stops.
·
Highest points will be
given to the rider who stops from a lope or canter, exhibiting a
straight sliding stop on the hind quarters. Judges will be looking
for a controlled stop with a soft touch.
·
Point deductions are given
for yanking or ripping the horse in the ground, high headedness by
the horse, a gaping mouth, loss of straightness, or stopping on the
front end.
Tarp
(Drag, Carry, Ride over)
3R, 4R, 5R
·
This is a moving obstacle,
where a rider picks up a tarp from a handler or stationary location
and is required to drag a tarp by hand or rope behind his horse to a
designated deposit area. The tarp should be dragged 50 to 75
yards.
·
The 50 to 75 yards can be
in a straight line or a figure 8 pattern and/or end with a backup.
·
Highest scores are given
to the rider whose horse stays cool, calm and straight during this
exercise, exhibiting no fear and travels at the speed the rider
requests.
·
Point deductions occur for
spooky horse, loss of control, running sideways and turning loose
and losing the tarp. Judges are looking for the brave horse.
Teeter-Totter Bridge
2R, 3R,
4R, 5R
·
This is a bridge crossing
where the bridge is laid on top of a small pole or log causing the
bridge to move at some point during the crossing. This obstacle
should be an 8 to 10 foot wooden bridge
·
Highest scores are given
to the rider whose horse crosses this moving obstacle in a straight
methodical manner with no spooking. The horse must travel the
complete length of the bridge.
·
Point deductions for
hesitation, spooking or coming off the bridge prematurely.
Trailer Load
3R, 4R, 5R
·
The trailer will be placed
along the course, many times being the last obstacle in the race.
Although not a requirement, a favorite is a simple stock-style
trailer. For safety the trailer should be hitched to a truck. There
are different ways a rider may load his horse in the trailer. A
rider may dismount and lead or send his horse into the trailer. A
rider may also ride his horse into the trailer. A rider may also
grab the top of the trailer and swing off as his/her horse enters
the trailer. Remember, safety to horse and rider is paramount and
the judges are taking this into consideration with each style of
trailer load. Depending on the requirement of each race, usually the
trailer door is open on approach and the rider is required to close
the trailer door after loading making certain the trailer is road
ready.
·
The highest score goes to
the rider whose horse loads willingly, smoothly, without hesitation.
The rider that chooses to ride into the trailer or swing off must do
so in an athletic, smooth and safe manner to receive a high score.
Horses should stand still and quiet in the trailer.
·
Scoring deductions will
come from hard to load, hesitating horses. Deductions will also come
from unsafe or sloppy attempts by the rider to ride in or swing off.
Points will also be taken for horses that turn around, unload or
attempt to unload.
Trash Ride
(trash between two
panels)
3R, 4R.
5R
·
This obstacle is created
by making a 10’ wide alley with portable panels approximately 12-24’
long. The alley is then littered with trash such as feed sacks,
cans, paper bags, plastic bottles simulating trash on the highway or
messy campsites. DO NOT use any litter that is unsafe for
the horse or rider. The rider must then negotiate his/her horse
through this littered alley.
·
The highest score is given
to horses that do not hesitate and travel the alley with their heads
down on a loose rein, looking where they are going.
·
Point deductions are taken
from horses that spook or shy away or once in the alley, they run
through out of fear.
Tunnel
3R, 4R, 5R
·
This is an object that can
be created with tarps, panels, hay bales etc. to create a tunnel
effect.
·
The tunnel can be long or
short but must be safe in construction, height and width. Common
sense in constructing the tunnel is paramount. The tunnel should
simulate a tight canyon, ravine or concrete road culvert.
·
The rider must ride
his/her horse forward through the tunnel.
·
If the horse is
hesitating, backing through the tunnel will receive a lower score.
·
The highest scores are
given to riders whose horses move through the tunnel without
hesitation in a smooth manner at the speed the rider wishes to go.
Riders may go fast as long as they have control.
·
Deductions will be taken
for hesitation, lack of control and inability to negotiate the
tunnel.
Water Box
2R, 3R, 4R, 5R
·
When a natural water
challenge is unavailable, creating a water challenge by digging out
a low spot on the course and lining it with a plastic tarp (if
necessary) and filling it with water is a good substitute to create
a water hazard. The boundary of the box can be made with posts or
railroad ties which help to hold the plastic tarp in place.
·
Avoid making the water box
a hole. The water box should have a safe sloping bank for entry and
exit.
·
High scores are given for
smooth entry and exit with the rider staying centered on a loose
rein.
·
Point deductions are given
for the horse balking, jumping, leaping, tight reins and an
uncentered or unbalanced rider.
Water Carry
4R, 5R
·
Carry a full 5 gallon
bucket of water from the pickup station and empty the bucket into a
water tank or container.
·
The rider picks up a full
5 gallon bucket of water that is placed on top of a 55 gallon drum.
The rider must then carry the bucket of water approximately30’ and
pour the water into a water tank
·
High points are earned by
the rider who carries the water quietly, without spilling excessive
amounts of water, in a straight line to the water tank. At the
water tank the rider is able to pour the water with two hands in an
exaggerated fashion, while his horse is standing still on loose
reins or dropped reins exhibiting no fear.
·
Point deductions-the rider
is unable to pick up the water, spills the water, or drops the water
bucket. Deductions are also given for traveling crooked with the
water. Poor scores result from inability to control the horse when
pouring the water into the water tank.
Water Crossing (shallow or deep) 3R, 4R, 5R
·
Water crossings can be as
shallow as 6 inches or so deep that it requires the horse to swim
which would be for our professional riders. A good average depth
for a challenging water crossing would be 3 feet.
·
Water crossings should
start shallow and go deep and end shallow so the horse and rider
have a safe entry and exit.
·
High points go to the
horse and rider team that enters willingly, travels straight,
without fear, and exits with no problem. Crossings that are made
with speed but maintain safety and control can receive higher
scores.
·
Point reductions will be
assessed for hesitating horses, horses that leap into the water from
fear, attempt to exit the water prematurely or nearly unseat or
unseat their riders.
Waterfall
4R, 5R
·
This is an obstacle made
with a volume of water flowing or falling to create a waterfall
effect.
·
Depending on the design of
the obstacle, the rider must ride near or through the falling water.
·
High points are given for
a spook less approach and a non-hesitant ride near or through the
obstacle.
·
Point deductions are given
for the horse hesitating or spooking on the approach to the
obstacle; shying or hesitant ride through the obstacle; poor balance
and tight reins.
Water Sprinkler
3R, 4R, 5R
·
Water sprinklers may be
positioned where the water goes up, down or sideways to create a
challenging obstacle.
·
Ride your horse around the
perimeter of the active sprinkler
·
Ride your horse through
the water coming from the sprinkler.
·
The highest scores will be
given for passing through the water without hesitation on a loose
rein with a willing attitude.
·
Deductions will be given
for balking or failure to move through the water. Rough handling of
the horse is always a deduction on any and all obstacles.
Zigzag
3R, 4R, 5R
·
This is a pattern that
tests the handiness of the horse.
·
This obstacle can be set
up with cones or poles.
·
The obstacle is set up in
a zigzag configuration where the rider maneuvers around each cone or
pole.
·
Judges are looking for
speed, control and for the horse to change leads each time he
changes direction.
·
Higher scores are given
for straightness, speed, loose reins and correct lead changes.
·
Points are deducted for
lack of speed, lack of control, failure to change leads and tight
reins.
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