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The Extreme Cowboy Association (EXCA) Rulebook
Every
effort has been made to make the EXCA Rulebook all inclusive for rules
for the 2012 EXCA season. Should there be a situation arise that is not
covered in the 2012 Rulebook, EXCA Association Policy will prevail for
the entire 2012 season. Association Policy is determined by the EXCA
Executive Committee consisting of the Chief Executive Officer, Chief
Operating Officer and the President.
Should a
rule be challenged during an event, the event Judge(s) have the
authority and are charged with the responsibility to enforce the spirit
and intent of the rule in question.
A.
EXCA is
the recognized association for the equestrian sport of Extreme Cowboy
Racing. EXCA is the only association that provides the official rules
and guidelines of the sport.
B.
The EXCA
recognizes only those events that are conducted under the rules and
guidelines set forth in this rulebook.
C.
Extreme
Cowboy Racing is a multi-faceted equestrian sport that requires the
contestants to demonstrate both speed and horsemanship.
D.
The
safety of the contestant and the horse are always most
important.
E.
This
rulebook contains the specific rules and guidelines adopted by the
Extreme Cowboy Challenge, Inc.
F.
All EXCA
members shall sign the Participation and Liability Release
Agreement. Young Gun and Youth members shall have their parent
and/or legal guardian sign their Participation and Liability Release.
See Participation and Liability Release section for the approved
form.
G.
When an
EXCA Division has age restrictions, the age of the EXCA member on
January 1st is the recognized age for that entire competition
year.
H.
The new
EXCA scoring spreadsheet places a proportionate amount of emphasis on
time. In order to receive time bonus points the course must be
completed in 8 minutes for any Division. Any course not completed in
the maximum course time allowed of 8 minutes will receive a time bonus
score of zero.
I.
A horse
may be ridden one time in each Division with the exception of Young Guns
and Youth, in which case the horse may be ridden a maximum of three (3)
times. The same Young Gun or Youth may ride a maximum of two horses.
J.
Riders
may compete on multiple horses in the same Division. The rider must pay
an entry fee for each horse. A horse may be used a maximum of three (3)
times per go in an EXCA event.
K.
Non-Pro
competition shall be run prior to Ride Smart competition. The reason is
that every Ride Smart competitor has the option to compete in Non-Pro
but not every Non-Pro can compete in Ride Smart because of the age
requirement of being 55 or older.
L.
The same
horse may be ridden by multiple riders up to a maximum of 3 times per go
in an event.
M.
The Pro
Division shall always be the last to compete in an EXCA event.
N.
A Novice,
Youth, Ride Smart or Non-Pro can ride in the Pro Division using the same
horse.
1.
Definitions:
·
Rules
will say “shall”.
·
Guidelines will say “should”.
2.
Competition Divisions:
·
Young
Guns - Minimum age of 7- maximum age of 11.
Any rider between the ages of 7-11 is eligible to compete in the Young
Guns Division. Young Guns riders are allowed to ride “up” into the
Youth Division with parental permission.
o
Course
for Young Guns shall contain 6 obstacles plus Overall Horsemanship and
time points.
o
Obstacles
shall be rated 1 & 2.
·
Youth
- Minimum age of 12- maximum age of 17
o
The Youth
course shall contain 13 obstacles plus overall Horsemanship and time
points.
o
Obstacles
shall be rated 1 – 4.
·
Novice.
The Novice Division is designed for beginner riders that are new to the
sport of Extreme Cowboy Racing. The purpose of the Novice Division is to
provide competition that is fair to all beginner riders. Novice riders
are allowed to ride “up” into higher Divisions of competition. If a Novice rider accumulates 1500 Novice points in a one year period,
they will finish out that year in the Novice Division.
If a rider accumulates 1500 Novice points, the National Advisory Board
members in their Region will be evaluating their riding. At the end of
the competition year, a decision will be
made by the National
Advisory Board and the Executive Board as to whether or not to move them
out of the Novice Division.
There is a petition system
in place for those riders that have been moved to higher divisions so
there is a forum for the return to Novice request. Novice Petitions will
go to your local NAB and the Executive Board for a decision.
Other ways to evaluate the
Novice rider will be the placing and point accumulation in other
divisions. The Novice rider by EXCA definition should not be winning as
an example the Non Pro Class with any consistency.
o
The
Novice course shall have 10 obstacles plus overall Horsemanship and time
points.
o
Obstacles
shall be rated 1 - 3.
·
Non-
Pro.
A Non-Pro
rider is an individual that has experience as a rider but does not
receive any form of compensation for riding or training horses, ponies
or mules. This definition applies to all riders age 18 and over. The
course shall contain 13 obstacles plus overall Horsemanship and time
points.
o
Obstacles
shall be rated 1 – 5.
·
Pro.
An
individual is considered a professional rider if he/she is age 18 or
over and receives any form of compensation for riding or training
horses, ponies or mules.
o
An EXCA
Professional may ride an unlimited number of horses in the Pro Division
and may also compete in the Futurity Division.
o
In order
for a professional to return to a lower level of competition, he/she
must not receive any form of compensation for riding or training horses,
ponies or mules for a period of 5 years prior to applying to return to a
lower level of competition.
o
The
course shall contain 13 obstacles plus overall Horsemanship and time
points.
o
Obstacles
shall be rated 1 – 6.
·
55 &
Over, Ride Smart.
The Ride
Smart Division is designed for non- professional riders age 55 and over.
o
The
course shall have 13 obstacles plus overall Horsemanship and time
points.
o
Obstacles
shall be rated 1 – 5.
·
12 and
Over Riders, Futurity Division (3 and 4 year olds only).
o
The
Futurity Division is a sanctioned competition at the EXCA World
Championship only.
o
All
horses must be either 3 or 4 years old by January 1 of the competition
year.
o
A
futurity horse must be nominated by August 1 to be accepted for the EXCA
World Championship competition.
o
Any late
nominations will require a $100 late fee at time of nomination.
o
Any horse
that is nominated may compete in the sanctioned EXCA Green Horse
Division (can only compete in the Green Horse class to remain eligible
for 2012 EXCA Futurity at the World Championship.)
o
Horses of
any breed are accepted. Horses do not have to be registered.
o
The
Futurity fee will be paid in installments as follows: $250.00 with the
nomination form and registration papers by August 1; $100.00 by
September 1 and $100.00 by October 1. Note: there is a 10 day grace
period provided the postmark is no later than August 10, September 10
and October 10, 2012. Any installment received after the grace period
will have a $25.00 late fee added.
o
Should a
futurity horse be scratched from nomination, any fees that have been
paid are non-refundable but are transferable.
o
All
exhibitors and/or owners must be current members of EXCA.
o
The
nomination form can be found on the EXCA website and can be submitted
electronically or mailed to the EXCA office.
·
Green
Horse Division - A Division to develop Young Horses & Futurity Horses
o
12 and
Over Riders Open, Green Horse Division for horses 5 years old and under
o
The Green
Horse Division shall have 10 obstacles plus overall Horsemanship and
time points on the spreadsheet. Points will not be tracked by EXCA.
Point fees do not apply to this Division.
o
Obstacles
shall be rated 1 - 3.
o
All
horses who are 5 years old or under by January 1 of the competition
year.
o
Any horse
that is nominated to the Futurity may compete in WPQ & Regional races in
the Green Horse Division ONLY.!
o
There
will NOT be a Green Horse Division at The WORLD Finals
**The
Green Horse can NOT be ridden in any other Divisions to remain eligible
for 2012 EXCA Futurity at the World Championship.
3.
Sanctioned Events
·
A Club
shall submit an EXCA Event Application a minimum of 30 days prior to the
scheduled event.
·
There is
a $265.00 annual sanctioning fee for each Club. The Club may
host one or multiple events during the year. The Club President
or a designated Club representative must also be a full member of EXCA
for the purpose of hosting events.
·
The Club
establishes the amount of the entry fee for each of their events. EXCA
shall receive $10.00 per entry administration fee. For example, if you
determine that you need to charge an entry fee of $50.00 per rider, EXCA
suggests that you charge $60.00 per rider to cover your expenses and pay
EXCA the $10.00 per rider administration fee. It is the Club’s decision
how you use the remaining $50.00, however EXCA recommends that after
expenses, 50% of the money goes to contestants in payback or prizes for
all Divisions with the exception of the Pro Division which should
receive a higher percentage of the entry fee in payback and/or prizes.
·
Should a
Club choose to give a buckle with the EXCA logo, or use the verbiage
Extreme Cowboy Association or Extreme Cowboy Race on the buckle the Club
must order their buckles through the EXCA office. No
Exceptions.
·
Following
the EXCA Event, the Club must send the original Excel score sheets to
results@extremecowboyassociation.com.
Send the administration fees ($10 per rider) to EXCA within 5 business
days. by mail to EXCA, P.O. Box 50, Bluff Dale, TX. 76433. All fees are
to be mailed to The EXCA office in Bluff Dale. Any score sheets not
submitted within 5 business days from the conclusion of the event will
be subject to a fine of $50.00 per day.
·
Following
an event, points will not be posted until all paperwork and fees have
been received by the EXCA office.
4.
Safety
·
All
competitors are expected to compete within their individual
capabilities.
·
Should a
rider be bucked off or fall off, he/she may continue to compete provided
he/she can catch their horse unassisted and remount within one minute.
Should the horse leave the parameter of the course, the rider is
disqualified from that round of competition.
·
All
competitors are expected to make certain their horse is in condition to
compete in the Extreme Cowboy Challenge.
·
Parent(s)
or their designate may be on the course when a Young Gun is competing.
The purpose of the parent or designate is for safety, not coaching the
rider through the obstacles.
·
Should a
Young Gun, Youth or Ride Smart competitor be required to dismount,
he/she may use a mounting block or hay bale to remount. Getting a “leg
up” is not allowed.
·
The
competitor or the parent(s) / legal guardian in the case of contestants
under the age of 18 assumes all responsibility for participation in an
Extreme Cowboy Challenge event.
5.
Extreme Cowboy Challenge Courses
·
Obstacles
will be assigned a difficulty rating of 1-6, with 1 being the easiest
and 6 being the most difficult.
·
There
shall be 6 obstacles for Young Guns plus a score for “Overall
Horsemanship” and a time score.
·
There
shall be 10 obstacles for the Novice Division plus a score for “Overall
Horsemanship” and a time score.
·
All other
Divisions shall have 13 obstacles, a score for “Overall
Horsemanship” and a score for time.
·
The
Regional Championships shall have 14 obstacles plus “Overall
Horsemanship” and total score.
·
The
number of obstacles for the World Championship will be determined by the
EXCA Board of Directors.
·
Young
Guns may ride a course of only 1 & 2 rated obstacles.
·
Youth may
ride a course of 1 - 4 rated obstacles.
·
Novice
may ride of course of 1 – 3 rated obstacles.
·
Non-Pro
and Ride Smart may ride a course of 1 - 5 rated obstacles.
·
Pro may
ride a course of 1 – 6 rated obstacles.
·
The
Futurity Division may ride a course of 1 – 6 rated obstacles.
·
Course
obstacles should be posted one hour prior to the event.
6.
Jumps and bank jumps or drops
·
No
permanent “fixed” jumps over 22”.
·
Bank
jumps must be no more than 36”.
·
Drops
must be no more than 54”.
7.
All obstacles must be constructed with safety for the rider and
horse in mind.
·
Example:
no exposed T – posts, rebar.
8.
Extreme Cowboy Challenge Obstacles.
The
obstacle rating is designated to the right of each obstacle i.e. 1R,
2R, 3R, 4R, 5R and 6R. (R means rating)
·
Each
Division has been assigned a specific level of difficulty for the
obstacles that they are allowed to attempt. It is the riders’
responsibility to have a clear understanding of their own ability and
the ability they have achieved within the partnership with their horse.
Should any rider approach an obstacle that he/she feels is beyond their
ability, he/she is expected to skip that obstacle and go to the next
obstacle.
·
Each
obstacle shall have a 20 – 30 second time limit. The time begins when
the rider approaches and begins to negotiate the obstacle. If the time
limit elapses, a whistle will be blown and the rider must move on to the
next obstacle. The judges may allow the rider to continue provided the
horse/rider team was making substantial forward progress toward
completing the obstacle when the whistle was blown.
·
If the
rider does not complete the obstacle, points will be given or deducted
based on his/her attempt. A valid attempt may be scored from .5 –
to 2 points. The judges shall not give a 0 (zero) if a valid
attempt is made.
·
If a
rider skips an obstacle and begins the next obstacle (example: the rider
completes obstacles 1 – 4 and skips obstacle 5 and begins obstacle 6)
he/she may not go back to the obstacle that was skipped. If the rider
does go back to the skipped obstacle at any time, it will be considered
“off course” and will result in a DQ (disqualification) for that round
of competition. The rider will receive a score of 0 (zero) and a 30
second time penalty for any obstacle that is skipped.
9.
EXCA Scoring and Judging System
The
following is an explanation of the EXCA scoring system. This is how
judges will be looking at each obstacle. It is included to help racers
learn how the judges are scoring. The EXCA judging of each obstacle
will be done on a scale of 1 – 10, with 5 ½ being considered an average
score. There are three basic components to each obstacle: the Approach
(+1 or -1 point), the Obstacle itself (0 - 8 points) and the Departure
(+1 or -1 point). Although there are three components to consider, the
judge only records one number for each obstacle score. The purpose of
this is to improve horsemanship and to allow the judge to provide a more
accurate score for each obstacle, as well as pinpoint areas for
improvement. The following is a breakdown of the scoring system
defining each phase as well as what the judge will be looking for on
each obstacle.
THE
APPROACH
Every
rider will start the approach with a score of 0, and receive quarter
point increments or deductions, based on performance. Total points for
the approach are not to exceed -1 or +1 point in this section.
The
approach to any obstacle might involve a downward transition to a trot
or walk from a canter or even a gallop. EXCA places an emphasis on
riding with a loose rein. The judge will be scoring on what happens
when those loose reins are picked up to make a transition or start the
maneuver.
The
downward transition should be smooth, soft and balanced. The horse
should be in a natural frame and willingly respond to cues from the
rider. The horse should act as if it knows how to do the transitions,
and that they are following the cues they were taught. The horse should
not act as if being pulled down by strength, gaping its mouth, or
throwing its head up in the air to resist to the point of notice. The
horse should not be swapping leads on the way in. The approach should
be as straight as possible.
Penalties
(-1/4) point per incident
·
Incorrect
lead
·
Riding
two handed in a shanked bit
·
Gaping
mouth
·
Not
changing in the back during a lead change (cross firing)
·
Excessive
spurring
·
Hanging
or balancing on your reins to maintain balance
·
Going too
fast when conditions make footing unstable
·
Being
heavy handed
·
Having
excessive speed going into an obstacle creating an unnecessary risk for
the horse and rider
·
Not
keeping the horses’ hind leg planted during a turn around
·
On a turn
around, hopping and not crossing over correctly on the front end
Awards
(+1/4) point per incident
·
Starting
on and maintaining the correct lead
·
Riding on
a loose rein
·
Keeping
the horse’s inside leg planted during a turn around
·
On a turn
around, showing speed and crossing over in the front without hopping
·
Big
sliding stop, without pulling on the horses’ face, causing a gaping
mouth and head elevation
·
Good
speed control with lots of rate
·
Backing
through an obstacle with straightness, cadence and speed while having
the horse bridled up and broken at the poll
·
Keeping
the horse collected and correct throughout the obstacle maintaining the
proper framed body
THE
OBSTACLE
The rider
shall start the obstacle portion with an average score of 5 1/2. A
judge may award up to 3 additional points for the execution of the
obstacle and may deduct to a score as low as 0. The maximum score of an
obstacle shall be 8. Contestants shall be awarded or penalized using
quarter point increments as shown below.
After
transitioning down to the appropriate safe speed the horse should act as
if it has seen and done the obstacle before and is looking to find their
way through the challenge. On the obstacle, the EXCA is looking for a
horse working on a loose or soft rein. For example, does the horse have
a catty look with his head down hunting the obstacle? And, does the
rider know where the horses’ feet are? Ideally, the horse and rider
should look confident and even a little relaxed. Again, horsemanship is
always stressed as well as speed with control.
Penalties
(-1/4) point per incident
·
Incorrect
lead
·
Riding
two handed in a shanked bit
·
Gaping
mouth
·
Not
changing in the back during a lead change (cross firing)
·
Excessive
spurring
·
Hanging
or balancing on your reins to maintain balance
·
Going too
fast when conditions make the footing unstable
·
Being
heavy handed
·
Having
excessive speed going into an obstacle
·
Not
keeping the horses’ hind inside leg planted during a turn around
·
On a turn
around, hopping and not crossing over correctly on the front end
Awards
(+1/4) point per incident
·
Starting
on and maintaining the correct lead
·
Riding
on a loose rein
·
Keeping
the horses’ hind inside leg planted during a turn around
·
On a turn
around, showing speed and crossing over in the front without hopping
·
Big
sliding stop, without pulling on the horses’ face, causing gaping mouth
and head elevation
·
Good
speed with lots of rate
·
Backing
through an obstacle with straightness, cadence and speed while having
the horse bridled up and broke at the poll
·
Keeping
the horse collected and correct throughout the obstacle maintaining
proper framed body
THE
DEPARTURE
In the
departure, the rider shall be awarded up to 1 point or deducted as much
as 1 point depending on his performance done in ¼ point increases or
deductions.
Leaving
an obstacle is probably a little easier to do and judge. How the actual
obstacle is accomplished will have a lot to do with how the horse and
rider leave. If an obstacle went well, the EXCA would expect to see a
smooth exit and an efficient line being established to the next
obstacle. Like jumpers coming down from one jump while looking and
lining their horse up for the next jump.
The
upward transition should be smooth and on the correct lead for the line
of travel. Leads are really important here but may not always happen
within the parameters of the obstacle. A lot of riders trot out and
acquire the new lead on the way to the next obstacle. That correct or
incorrect lead will be judged in the overall horsemanship category.
Balance,
cadence and confidence are what the EXCA wants to see coming into and
out of obstacles. Smoothness up and down through the gait transitions,
similar to hydromatic transmissions, rather than four speeds with
popping clutches.
Penalties
(-1/4) point per incident
·
Incorrect
lead
·
Riding
two handed in a shanked bit
·
Gaping
mouth
·
Not
changing in the back during a lead change (cross firing)
·
Excessive
spurring
·
Hanging
or balancing on the reins to maintain balance
·
Going too
fast when conditions make the footing unstable
·
Being
heavy handed
·
Having
excessive speed going into an obstacle
·
Not
keeping the horses’ hind inside leg planted during a turn around
·
On a turn
around, hopping and not crossing over correctly on the front end
Awards
(+1/4) point per incident
·
Starting
on and maintaining the correct lead
·
Riding on
a loose rein
·
Keeping
horses’ hind inside leg planted during a turn around
·
On a turn
around, showing speed and crossing over in front without hopping
·
Big
sliding stop, without pulling on the horses’ face, causing gaping mouth
and head elevation
·
Good
speed control with lots of rate
·
Backing
through an obstacle with straightness, cadence and speed while having
the horse bridled up and broke at the poll
·
Keeping
the horse collected and correct throughout the obstacle maintaining
proper framed body
A score
of 8 or 9 indicates the horse rider team had an outstanding Approach,
Obstacle and Departure.
A perfect
ride and a score of 10 should be extremely rare.
10.
Showboating
Contestants are not allowed to add any components to an obstacle that
are not required without prior approval from the judges. Should
additional components be added, it will be classified as “showboating”
and points will be deducted from the obstacle score. If competitors
have a creative idea they should consult with the judge prior to the
event. Originality and flair are encouraged.
11.
Submission of a Rule Change
When you
have an idea for a “new rule” or a suggestion to “modify” an existing
rule, we encourage you to let the EXCA know about your ideas. You may
submit your suggestions to your local Club and your Regional National
Advisory Board member. They will forward your suggestions to the EXCA
Office.
12.
Request for an Obstacle Approval
If you
have an obstacle that you would like to use in your event that is not
currently listed, contact EXCA by E-mail to
president@extremecowboyassociation.com
or call 254.728.3082.
13.
Judges
·
Judges
must be current members of EXCA and are required to successfully
complete the Judge’s Certification test that is found on the EXCA
website,
www.extremecowboyassociation.com.
The fee to take the 2012 test is $35.00. Each applicant shall take the
test online and submit the completed test
to president@extremecowboyassociation.com.
The test will be scored and the applicant will receive notification of
the test results. A score of 90% or higher is required for EXCA Judge’s
Certification. Upon successful completion of the test, the Judge will
receive his/her Judge’s Card and a copy of the 2012 EXCA Rulebook.
·
Judges’
will be rated on a scale of 1 – 5 depending on their experience and
reputation. A rating of 5 is the highest rating and a rating of 1 is
the lowest rating. All Judges’ are encouraged to attend a Judging
Seminar hosted by Craig Cameron. Details of these seminars can be found
by going to
www.craigcameron.com.
·
Should an
applicant fail to successfully complete the test, he/she may submit a
fee of $20.00 to take the test a second time.
·
Should
the applicant fail to successfully complete the test the second time,
he/she must wait a period of at least 60 days to resubmit their
application to take the test. A fee of $35.00 will be charged to take
the test and renew the process.
·
Note: As
some EXCA Regions are continuing in the growth process, they may have
difficulty finding good judges in their geographic area. Should this
occur an NAB member from that Region shall contact the EXCA office by
email to this address:
president@extremecowboyassociation.com
or by mail to request an exemption to the certification process.
·
There
should be two judges for each EXCA event.
·
A Judge
should not judge a member of his/her own family.
·
An event
promoter should not judge their own event.
·
Each
judge should have a scribe to record Judge’s scores and notes.
·
Judges
shall be knowledgeable of good horsemanship and shall judge each event
based on good horsemanship and speed with control.
·
Judges
shall pay particular attention to the riders balance, cadence, soft
hands (loose reins), the use of their legs and seat and speed with
control. Judges shall pay attention to the horse being on the correct
lead going into an obstacle and leaving an obstacle as they move toward
the next obstacle.
·
Judges
shall have knowledge of the different breeds and consider the breed in
their judging. This means a judge must consider the way of going for
any given breed and judge accordingly. Example: A judge shall not score
his/her preferred breed higher than his/her less preferred breed unless
his/her preferred breed actually has a better “go” than his/her less
preferred breed. Judge’s must always keep in mind that this event is
about “getting it done correctly”; it is not a popularity contest.
·
A judge
may ask any rider to drop the bridle after the rider completes the
course. A judge may disqualify any horse/rider team if the horse has a
bloody mouth that is determined to be caused by rough handling.
·
The
Judges may disqualify a contestant for what they deem to be abuse of any
animal or the abuse of these rules without notice or reason given.
·
A Judge,
Producer/Host shall disqualify any contestant if it appears the
contestant has used any form of alcohol/drugs that may or may not
inhibit their ability to navigate the course. Contestants shall not
consume any form of alcohol during the event until competition is
complete on the day they compete.
·
If a
contestant is unable to complete the course for any reason, the
contestant shall be disqualified from that round of the event. Should
the event have additional rounds, the contestant shall be allowed to
compete in the following round(s).
·
Judges
shall not confer with each other while a rider is on course or being
scored.
·
At the
judge’s discretion, a contestant may be issued a re-ride should an
outside distraction from beyond the course be so great as to inhibit the
contestant from competing. Should such a distraction occur, the
contestant must complete the course; receive an official time and seek a
re-ride from the judges within one minute of completing the course. If
a re-ride is granted, the contestant will have the re-ride at the end of
their Division that day. The Judges decision regarding a re-ride may not
be challenged in any way for any reason.
·
Judges
must sign their Judge’s sheets prior to turning them into the show
office for computation.
·
In the
event that a Judge is also a professional trainer, he/she shall not
teach any lessons to an EXCA contestant 7 days prior to judging an event
where the contestant (student) shall be entering the competition.
·
Should a
contestant choose to file a complaint about a Judge, there will be a
filing fee of $50.00.The complaint will be reviewed by the NAB from the
Region and the event Producer/Host. Should the complaint be deemed as
valid, the $50.00 will be returned to the contestant that filed the
complaint. The NAB will send a written report of the complaint and
their findings to the EXCA office at this email address:
president@extremecowboyassociation.com.
·
A Judge
may be removed by the EXCA Board of Directors for words or actions that
have been deemed harmful to the organization.
14. Tack
·
All tack
must be traditional western or Australian unless stated differently for
a specific event.
·
Mechanical hackamores, tie downs, martingales, cavessons, drop nose
bands and any form of gag bit or slip bit is not allowed.
·
A
bosalito will be considered a cavesson except in a traditional two rein
set up. A bosalito will not be used with a get down rope.
·
It is
acceptable to ride without a bridle or bareback.
15. Draw
for “Order of Go”.
·
The draw
for the order of go shall be held in one of three ways:
·
It may be
determined by an electronic draw.
·
It may be
a random draw with contestants present.
·
It may be
determined by the order of registration.
·
The draw
for the order of go may not be challenged and contestants must compete
in the order they are drawn unless given specific permission to change
by the Judges.
·
Riders
shall be ready to compete in the order they are drawn. Failure to be
ready in the correct order is grounds for disqualification from that
round.
16.
Walking the Course
·
Contestants will walk the course with the Judges prior to the event. No
horses are allowed on the course during the walk through and no
practicing is allowed on the course prior to or during the event.
·
Obstacles
and course rules will be reviewed at that time.
·
Only the
contestants are allowed to ask questions about any obstacle or rule on
the course.
·
It is the
responsibility of the contestant to fully understand the rules,
obstacles and the order of obstacles prior to the beginning of the
event.
·
It is
acceptable for event officials to conduct one walk through for all
Divisions. This means that every obstacle to be used in competition
that day shall be explained. It is the contestants’ responsibility to
know which obstacles are to be maneuvered in their Division and the
sequence of these obstacles. If one walk through is to be used for
multiple Divisions, the Producer/Host shall provide a map to every
contestant describing their Division.
17. Tie
Breaker
·
If there
is a tie at the conclusion of the Event that involves the top places,
the winner is determined by the fastest time.
18.
Timing
·
Events
shall use either electronic timers or a minimum of two stop watches for
total time. The 20 – 30 second limit for obstacle time will be done by
a separate stop watch.
·
There
should be a primary timer and a back up timer for total time.
·
The
obstacle time (20-30 seconds) begins when the horse/rider team
approaches each obstacle.
·
The
obstacle timer will blow a whistle if a rider reaches the 20-30 second
limit to indicate to the rider that they must move on to the next
obstacle.
19. Dress
Code
·
Traditional western attire or Australian Stock attire is required.
·
Dress
jeans or colored jeans are acceptable.
·
Riders
shall wear long sleeve button up shirts.
·
Logo
shirts, jackets or attire are not allowed unless approved by the EXCA
office.
·
Shirts
must be tucked in when the rider begins competition.
·
Riders
must wear riding boots with a heel. Tennis shoes are not acceptable.
·
Riders
shall wear a western style hat or certified riding helmet. Caps are not
allowed.
·
Chaps and
spurs are optional.
20.
Obligations of an EXCA Member
·
Being a
member of EXCA is a privilege, not a right.
·
The EXCA
Board of Directors has the authority to direct disciplinary action or
sanctions against an individual member, judge, or EXCA Club.
·
Good
sportsmanship is mandatory at all times. Any display of poor
sportsmanship is grounds for a fine of up to $250.00, suspension or
revocation of EXCA membership. A contestant cannot be banned from an
event prior to them committing an act considered to be detrimental to
EXCA.
·
Individual members are responsible for their own safety and the safety
of their horse.
·
Examples
of actions that could be considered detrimental to the EXCA are:
o Threatening or aggressive behavior to others during or following the
competition.
o
Tampering
with another rider’s horse, tack or equipment is not allowed.
o
Non-payment of debt to EXCA or EXCA Club.
o
Competing
under the influence of non-prescription drugs or alcohol.
o
EXCA
event Promoters/Hosts, volunteers and staff are strictly prohibited from
consuming any form of alcohol during the competitive portion of an
event.
o
Unauthorized use of the EXCA trade mark™ or copyrighted material.
o
Failure
to conduct EXCA sanctioned events in strict compliance with EXCA rules.
21.
Fraternization
·
Contestants may not fraternize with Race Officials or EXCA staff or
officials during the event or away from the event course until the
entire event is completed.
22. World
Point Qualifying Events (WPQ)
·
No more
than one WPQ event may be held at one location in a single day.
·
No more
than two WPQ events may be held at one location in a single weekend.
·
Limiting the number of riders at a race shall be advertised 30 days in
advance on the EXCA web site.
·
No WPQ
event will be allowed to take place on the same weekend as the Regional
Championship within the same Region.
·
There
shall be a maximum of two (2) judges for any EXCA event.
·
When
using two (2) judges, the two judge’s scores will be totaled and divided
by 2 to determine the score given to the horse/rider team for that go of
the event.
·
Each
contestant shall be ready to go when their order of go position is
called. If a contestant is not ready to go within 30 – 60 seconds
following the previous rider’s departure from the course, he/she may be
disqualified from that round of the competition.
23. EXCA
State Championships (Single Points)
·
State
Championship dates and location shall be approved by the EXCA.
·
Each
State may have one State Championship event.
·
State
Championships shall offer all five divisions.
·
Any EXCA
member may compete in a State Championship.
23. EXCA
Regional Championships (Triple Points, one entry fee)
·
Each
Region shall have one Regional Championship.
·
Regional
Championships dates and location shall be approved by the EXCA and may
be held anytime throughout the year (prior to the World Championship).
·
Regional
Championships shall offer all six divisions.
·
Any EXCA
member may compete in the Regional Championship.
·
Each
region may limit the number of entries that can be accepted on a first
come, first serve basis.
·
All
points accrued through the current season are included to determine the
regional champion in each division.
·
Regional
Championship events should use at least one (1) Level 3 judge.
·
An EXCA
member must compete in the Regional Championship in order to win the
Regional Championship. An exemption may be submitted to the EXCA office
for approval in the event of a death in the family.
·
EXCA will
recognize the Top World Point earning Cowboy and Cowgirl in each EXCA
Region.
24. EXCA
World Championship
·
The date
and location of the EXCA World Championship shall be determined by EXCA
office.
·
Qualification to compete in the EXCA World Championship requires that
the horse /rider team must rank in the top 60% of their Division in the
National Points standings.
25.
Horses
·
Horses
that are competing in EXCA events may be of any breed.
·
There are
no age or gender restrictions, unless specifically stated for a specific
event in which age restrictions may apply. Any event with an age
restriction must be approved by the EXCA.
·
All EXCA
events should have post race exams by a licensed veterinarian.
·
All
Regional Championships and the World Championship should have post race
exams by a licensed veterinarian.
26.
Welfare of the Horse
·
Every
horse shall be treated with dignity and respect.
·
Any
action or treatment that is deemed to be cruel, abusive or inhumane will
result in immediate disqualification from the sanctioned EXCA Event.
·
Such
disqualification shall be reported by the EXCA Event host. The EXCA
Event host shall report the incident to the EXCA office within 3
business days following the EXCA Event. The EXCA Board of Directors
will review the details of the incident and have the authority to take
additional disciplinary action as deemed necessary.
27.
Lameness
·
The EXCA
judges and EXCA veterinarian have the obligation, responsibility and
authority to disqualify any horse that is obviously lame. Lameness is
determined if:
A.
The horse is showing consistent lameness at a trot.
B.
Obvious nodding, hitching and shortened stride.
C.
Minimal weight bearing while moving or standing still.
28.
Insurance
·
The
hosting landowner is covered by the EXCA spectator liability policy.
·
The
hosting landowner or designated agent must be a member of EXCA.
·
Should
the hosting landowner require a Certificate of Insurance the landowner
shall request the Certificate by ordering the Certificate online from
the EXCA website,
www.extremecowboyasociation.com.
The Certificate should be ordered at least 14 days prior to the event.
·
The
landowner or designated agent shall pay any fee associated with
acquiring the Certificate of Insurance.
29.
Membership Fees
·
An
individual membership fee to join the EXCA shall be as follows:
·
$650.00
for a Lifetime membership. A Lifetime membership will also include an
official EXCA Lifetime Buckle. A current member may convert their
regular membership to a Life membership for $575.00
·
$65.00
per year for an individual membership in Novice, Non-Pro, Pro, Futurity
and Ride Smart Divisions.
·
$45.00
per year for Youth and Young Gun membership.
·
$105.00
per year for a family membership.
·
$35.00
for a Greenhorn membership to compete in a sanctioned EXCA event for a
period of 30 days. Once the 30 days has expired, the Greenhorn member
must pay the additional $30.00 Individual membership fee to compete in
an EXCA sanctioned event. No exceptions.
·
$25.00
for an Associate membership. Associate members may not compete in an
EXCA sanctioned event.
·
A “Club”
may be an individual EXCA member of a group of EXCA members that host
sanctioned EXCA Events during the year.
o
The
“Club” shall pay an annual sanctioning fee of $265.00 to EXCA.
o
The
“Club” may host one or multiple EXCA Events during the year.
·
There
shall be an administration fee of $10.00 per contestant in each EXCA
event. This fee shall be forwarded to the EXCA within five (5) business
days following each EXCA event.
30.
Additional Membership Benefits
·
Each EXCA
member shall receive an EXCA membership card.
·
Each
member shall receive “The Brave Horse” the EXCA Electronic Newsletter
with EXCA news, EXCA member and contestant interviews, general stories
of interest and ‘Horsemanship Tips & Tales’ from EXCA Founder, Craig
Cameron.
·
Members
shall receive discount prices for merchandise purchased from the EXCA
Tack & Gift Shop located on the EXCA website.
EXCA
Approved Obstacles
Archery Shoot:
standing still, 3R; walking or trotting, 4R; loping, 5R, 6R
·
The rider
must pick up a bow and blunted arrow and shoot a fixed obstacle.
·
Maximum
of two arrows
·
Target
must be attached to a bale of hay, straw or another form of safety
barrier.
·
The rider
will have the opportunity to familiarize themselves with the bow during
the walk through.
·
The
shooting will always be toward the center of the course, away from any
observer, judge, spectator or helper.
·
Riders
are judged on smoothness and control.
·
Points
are deducted for poor marksmanship, uncoordinated effort and/or loss of
control of the horse.
Backing
2R, 3R,
4R, 5R, 6R
·
This is a
test where the contestant must back straight or on a designated path
from one point to another.
·
The back
can vary from 10’ to 60’.
·
Judges
are looking for a fluid back up, straightness, willingness and good
collected position of the horse.
·
Point
deductions are given for an unwilling horse, heavy hands, and high
headedness of the horse and loss of straightness.
Backing - Downhill
3R, 4R,
5R, 6R
·
In this
test, riders are to back down a hill or a grade.
·
A fluid
back up that is straight and on course will receive the highest score.
·
Judges
are looking for straightness, loose rein, collection and fluid back up.
·
Getting
off pattern or off course are point deductions.
·
Deductions will be taken for horses that are unwilling and high headed.
·
Riders
should work with soft hands and loose reins.
Backing - Uphill
4R, 5R,
6R
·
In this
test riders are to back up a hill or grade.
·
A fluid
back up that is straight and on course receives the highest score.
·
Judges
are looking for straightness, loose rein, collection and fluid back up.
·
Getting
off pattern or off course are point deductions.
·
Deductions will be taken for horses that are unwilling and high headed.
·
Riders
should work with soft hands and loose reins.
Bareback
Non -
Pro and Pro Only
·
The rider
removes the saddle at the designated point on the course.
·
The rider
mounts his/her horse from the ground or with the use of a mounting block
or hay bales.
·
The rider
then rides to the designated point on the course. The horse’s gait can
be at a walk, trot or canter.
·
Highest
scores are given for a smooth mount from the ground and then maintaining
good balance and control at speed on a loose rein.
·
Point
deductions will be made for inability to remount.
·
Additional point deductions will be made for poor balance, lack of
control, tight reins and slower speed.
Bareback Double Rider
6R Only
·
The rider
removes the saddle at the designated point on the course.
·
The rider
mounts his/her horse from the ground or with the use of a mounting block
or hay bales.
·
The rider
then rides to a designated point and picks up the double rider.
·
There
should be hay bales for the double rider to stand on to swing up to
mount behind the rider.
·
Highest
scores are given for a smooth mount from the ground and maintaining good
balance and control at speed on a loose rein. Once the double rider is
mounted, speed should be at a pace that allows the double rider to
maintain balance until it is time to dismount. Speed with control will
receive the highest score.
·
Point
deductions will be given for the inability to remount.
·
Additional point deductions will be made for poor balance, lack of
control, tight reins, slower speed, inability to carry the double rider
and tight reins.
Barrel
Jumps
3R, 4R,
5R, 6R
·
This is a
jump made out of 50 gallon drums that are laid horizontally, side by
side, on the ground.
·
Typically, this obstacle is made with 3-4 barrels to make a wide jump.
·
Like all
jumps, high points are given for willingness, straightness, loose reins
and an eye appealing, athletic approach, jump and landing by the horse.
·
You can
make 3-4 jumps in succession with 25-30 feet between jumps.
·
Highest
scores are given for a straight, non-hesitant approach to the barrels;
the rider maintaining good balance and position; the horse taking the
jump in the center of the obstacle with a good crest release (hands
forward) on the takeoff and landing. Additional points will be given
when the rider maintains the correct stride between multiple jumps,
meaning he/she does not approach the jumps too short or too long.
·
Point
deductions will be taken for hesitation, shying or refusal to take the
jump(s), not staying in the center of the jump(s), poor crest release on
takeoff or landing, failure to maintain good balance and position and
not maintaining the correct strides between jumps.
Barrel
Turns
2R, 3R,
4R, 5R, 6R
·
This is a
challenge where the rider rides around 50 gallon barrels in a
traditional 3 leaf clover pattern, 4 leaf clover pattern or a simple
figure 8.
·
Highest
scores are given for tight, fluid turns, correct leads, lead changes,
straightness, speed and control.
·
Points
are deducted for wide, sloppy turns, incorrect leads, failure to change
leads, lack of straightness, lack of speed, poor control and incorrect
use of the reins
Blindfold and Lead Your Horse
5R – 6R
Non-Pro and Pro only.
·
The
blindfold can be made with a fly mask with a piece of cloth material
sewn to the outside of the fly mask, covering the horse’s field of
vision.
·
The
contestant is to blindfold the horse at a designated point on the course
and lead the horse a designated distance over or through an obstacle.
·
Judges
will be looking for your horse to lead easily without hesitation.
·
This
obstacle is designed to show the horses trust in the handler.
·
This
obstacle begins once the fly mask/ blindfold is on the horse.
·
The
highest scores are given to the horse/rider team that demonstrates an
athletic dismount; the horse willingly accepts the blindfold and is
willingly led to and/or through the obstacle.
·
Points
are deducted for an awkward, sloppy dismount; the horse being hesitant
or unwilling to accept the blindfold and the horse being hesitant or
unwilling to lead to or through the obstacle.
Branding-chalk
2R, 3R,
4R, 5R, 6R
·
This is a
task in the Extreme Cowboy Challenge where the contestant steps off his
horse at a designated spot, picks up a branding iron, dips the branding
iron into the chalk and brands a tied horse on a specific part of the
body, such as the hip or shoulder; puts the branding iron back in the
chalk bucket; remounts and rides to the next obstacle.
·
Riders
are judged and scored on their dismount; their approach to the horse
that is to be branded; application of the brand; how well the
contestant’s horse stood ground tied and their remount.
·
High
points are given for an athletic dismount, a quiet approach to the horse
that is to be branded, smooth application of the brand; the rider’s
horse remaining ground tied and a smooth re-mount and departure.
·
Points
will be deducted for an uncoordinated dismount; a sloppy, fast approach
that spooks the horse to be branded; sloppy application of the brand;
the rider’s horse not staying ground tied and an uncoordinated remount
and departure.
Broken
Jump
4R, 5R,
6R
·
This
obstacle is constructed by setting up a series of 3 jumps that are
connected, with two of the jumps set in a vertical pattern that has a
connecting horizontal jump.
See
diagram:

·
This
obstacle can be approached on either a left or right lead and should be
maneuvered making certain there is at least one lead change as the
horse/rider team jumps each of the 3 jumps.
·
Points
are given for approaching and departing the obstacle on the correct lead
at a lope on a loose rein, going over each jump cleanly and changing
leads when required.
·
Points
are deducted for approaching and departing from the obstacle on the
incorrect lead, failure to go over the jumps cleanly and tight reins
Cache
Hoist
3R, 4R,
5R, 6R
·
This
obstacle is constructed by tying a lariat to the end of an object to
lift off the ground. It simulates hoisting your food or belongings off
the ground at a campsite.
·
The horse
approaches the hoist and the rider reaches and takes the rope and begins
to back up or side pass away from the object that is tied to the lariat,
lifting the object up from the ground. The hoist rope can be tied off,
leaving the object suspended in mid air, or can be let back down to the
ground.
Carry
Saddlebags
3R, 4R, 5R
·
The
horse/rider team rides to a designated point on the course to pick up
the saddle bags. The saddle bags should have loose items in them such as
tin cans with BB’s or some other type of item that creates noise.
·
The rider
then carries the saddle bags to the designated drop off point.
·
Highest
scores will be given for a smooth, unhesitant approach to pick up the
saddle bags including a good stop on the horse’s hindquarters; a smooth,
balanced ride with loose reins to the drop off point; a good stop at the
drop off point and placing the saddle bags in the designated spot.
·
Point
deductions will be given for the horse balking, spooking or hesitating
when approaching the saddle bags; a rough stop on the front end or
shying at the saddle bags. Points will also be deducted for tight
reins, an unbalanced ride and rough stop when approaching the drop off
point.
Circles Big and Small - Slow and Fast
2R, 3R,
4R, 5R, 6R
·
This is a
test where the rider rides perfect designated circles, first at a slow
speed and then at a fast speed.
·
Horse
should depart on the correct lead and remain on the correct lead.
·
The rider
may be required to change speeds at any point in the pattern.
·
You may
choose to have the rider turn across the middle of the circle to reverse
direction asking their horse for a flying lead change or simple lead
change.
·
Flying
lead changes will score higher than a simple lead change (when a horse
drops to a trot to change leads).
·
Points
are deducted for no speed changes, dropping gait, high headedness, tight
reins and the rider leaning in the circles.
Climb
Windmill - Ring Bell
3R, 4R,
5R, 6R
·
The rider
dismounts at the wind mill or similar object such as a ladder leaning
against a barn in a safe manner and may either ground tie or tie his/her
horse to an appropriate object.
·
The rider
then climbs the ladder on the wind mill and rings the bell. The rider
comes down the ladder and remounts his/her horse and moves on to the
next obstacle.
·
Higher
scores are given for a smooth stop at the wind mill; an athletic,
coordinated climb up and down the ladder; the horse remains ground tied
or stands quiet if tied and the rider has a smooth remount for departure
to the next obstacle.
·
Point
deductions will be taken for a sloppy or difficult climb up or down the
ladder; the horse not remaining ground tied or not standing quietly if
tied and a sloppy remount.
Cow
Sort
3R,
4R, 5R, 6R
·
Horse and
rider team must sort a numbered cow or cow of a certain color from the
herd.
·
Depending
on the construction of the pen, the rider may be required to open and
close the gate when entering and exiting the pen. The pen may be a
single pen or a double pen with a second interior gate.
·
The
highest scores will go to the rider that opens and closes the entry gate
in a smooth manner(if required); enters the herd in a quiet, controlled
manner , sorts the designated cow within the time allowed and opens and
closes the exit gate in a smooth manner.
·
Point
deductions will be taken for the inability or awkward opening and
closing the entry gate (if required); entering the herd in a fast, rough
manner; DISTURBING THE HERD; not sorting the designated cow within the
time allowed and the inability to open and close the exit gate in a
smooth manner.
Cowboy
Curtain
3R, 4R,
5R, 6R
·
Rider
must be mounted.
·
Curtain
may be constructed of rope or plastic strips and should be 7’-10’ wide
and high enough for a safe entry.
·
The
highest scores will be given for a non-hesitant approach to the
obstacle; loping through the obstacle with good balance on a loose rein
and moving smoothly on to the next obstacle.
·
Point
deductions will be taken for balking or hesitating on the approach;
jumping or leaping through the obstacle; poor balance, lack of control
and tight reins.
Daisy
Chain
2R, 3R,
4R, 5R, 6R
·
The Daisy
Chain can be constructed by using 5 pole bending poles or 5 cones. It
is constructed by placing 4 of the cones or poles in a square with a
space of 21’ – 28’ between each corner. A cone or pole is placed in the
center of the square to serve as the hub of the obstacle. The hub
should also be spaced 21’ – 28’ from each corner cone or pole.
·
The rider
enters the obstacle by approaching the hub and going around the hub on a
left lead and then approaches a corner cone or pole to maneuver in a
figure 8 pattern which requires a change to the right lead, returning to
the hub changing to a left lead and so on. Each corner cone or pole is
included in the obstacle.
·
All turns
around the center cone or pole are on a left lead and all turns around
the corner cones or poles are on a right lead.
·
Points
will be awarded for being on the correct lead, flying lead changes and
loose reins.
·
Points
will be deducted for dropping out of a lope, incorrect leads, simple
lead changes and tight reins.
See
diagram below:

Dead
Fall
3R, 4R,
5R, 6R
·
The Dead
Fall obstacle represents rough country found in a forest or on a ranch,
made up of limbs, branches, logs or natural debris.
·
The dead
fall crossing shall be at least 15’ and no further than 120’ in length.
·
Depending
on the density of the dead fall, the rider may take his/her horse
through the dead fall crossing at a walk or trot.
·
Highest
scores will be given for the horse being sure footed; low head and
crossing the dead fall in a safe manner.
·
Points
will be deducted for reckless speed, tripping, high headedness and poor
control.
Doubling (turning) into the Fence
3R, 4R,
5R, 6R
·
This is
a performance move turning into the fence (between 2 marks on the fence)
approximately 60’ apart.
·
In this
maneuver there may be as few as two turns and as many as five turns.
·
Unlike
the roll back, this is a moving turn similar to turning a cow into the
fence in a working cow horse event.
·
The horse
and rider are judged on lightness, athleticism and willingness.
·
The horse
should turn, pivot and drive off the hind quarters.
·
When
working at a canter, the horse should change leads with each turn.
·
The
highest scores are given to the horse/rider team for a smooth turn into
the fence; a strong, athletic pivot and driving the horse off the
hindquarters as they move to the point for the next turn or next
obstacle. This maneuver should be done with loose reins. Highest scores
are given to the horse /rider team working at a canter.
·
Point
deductions will be taken for awkward, rough turns into the fence; sloppy
or uncoordinated pivot, not driving the horse forward off the
hindquarters and tight reins.
Flag
Race
2R, 3R,
4R, 5R, 6R
·
Rider
picks up a small hand held flag planted in a bucket of sand sitting on a
55 gallon drum or barrel and takes the flag to the next barrel and
plants the flag into the bucket of sand sitting on the barrel.
·
The
highest scores will be given to the horse/rider team that has a smooth
approach to the flag and can pick up the flag without stopping the
horse; carry the flag to the NEXT barrel with speed, balance and control
on a loose rein and successfully deposit the flag in the sand bucket on
the barrel.
·
Point
deductions will be taken from the horse/rider team that has difficulty
approaching the flag due to lack of control, balking or spooking; the
inability to pick up or deposit the flag in a smooth, athletic manner;
lack of balance; inability to travel in a straight line, lack of speed
and tight reins.
Flares
and Smoke
3R, 4R,
5R, 6R
·
Flares
may be on the ground and horse and rider must ride by or through the
flare smoke.
·
Highest
scores will be given for a quiet, smooth approach and ride to or through
the flare and / or smoke on a loose rein.
·
Points
will be deducted for balking, shying or a hesitant approach; lack of
balance and tight reins.
Free
Ride
2R, 3R,
4R, 5R, 6R
·
The Free
Ride is an exciting and important part of every Extreme Cowboy
Challenge.
·
The Free
Ride can be done to music over the PA system to add excitement.
·
In the
Free Ride, a rider has the opportunity to clearly show speed with
control.
·
Typically, the Free Ride takes place at approximately the halfway point
during a contestants ride.
·
The Free
Ride can be around the perimeter of the entire race course or go through
the middle or even weave around obstacles or through the course.
·
The Free
Ride can entail obstacles such as jumps, barrel turns or whatever
creative obstacle that does not slow down this exciting portion of the
race.
·
High
points are given for soft hands, loose reins, speed and control.
·
Point
deductions are made for lack of straightness, tight reins, lack of speed
and poor control.
Ground
Tie
2R, 3R,
4R, 5R, 6R
·
Ground
tie may be done in several ways: Dismount and leave your horse and walk
a prescribed distance from your horse or walk around a chalk circle with
your horse inside the circle.
·
High
scores are given for a smooth, athletic dismount; walking away from or
around the horse in a quiet manner with the horse standing quietly
without moving or walking away; re-approaching the horse and remounting
in a smooth manner with the horse standing quietly.
·
Point
deductions are taken for a sloppy, hurried dismount; hurriedly walking
away from or around the horse; the horse moving or walking away;
re-approaching the horse in a hurried fashion; sloppy or awkward
re-mount and/or the horse moving during the re-mount.
Hay
Carry
3R, 4R,
5R, 6R
·
The hay
carry is constructed by placing two cones on the ground approximately
10’ apart. Three or four bales of hay are stacked next to one of the
cones. The object of this obstacle is to dismount and ground tie your
horse while you move the bales of hay to the second cone and stack them
neatly.
·
The
highest scores will be given for the horse staying quiet and ground tied
without moving away while you move and re-stack the hay bales.
·
Points
will be deducted for the horse not staying ground tied and for the
inability to move or re-stack the hay neatly.
Hay
Maze
2R, 3R, 4R, 5R, 6R
·
This
obstacle is constructed with round bales if available. If round bales
are not available, square bales may be used. The hay bales should
simulate a tunnel of or winding trail for the horse/rider team to
negotiate.
·
Depending
on the Division that is competing, the horse/rider team may go at a
walk, trot or canter.
·
Highest
scores are given for a smooth, balanced ride through the maze at a
canter on a loose rein.
·
Point
deductions are given for lack of balance or control, tight reins, slow
pace, or failure to negotiate the maze.
Hay
Ring
3R, 4R,
5R, 6R
·
The ring
must be a bull ring which means it is a minimum of 6 feet.
·
Rider
must ride upright through the ring.
·
You may
use 2 or 3 rings to make a longer or tunnel like obstacle.
·
Rings
shall have a dirt path through them to assure safe footing for the
horse.
·
Rings
shall be secured on each side to prevent them from rolling or moving.
·
The
highest scores will be given to the horse/rider team that approaches the
ring without slowing down, balking or spooking; moves through the ring
smoothly in a relaxed manner on a loose rein.
·
Point
deductions will be taken for stopping or slowing down as the horse/rider
team approaches the ring; balking, spooking or refusing to go through
the ring; lack of balance, lack of control and tight reins.
Key
Hole
2R, 3R,
4R, 5R, 6R
·
Set four
cones to form a square or use chalk to form a keyhole configuration.
The square or keyhole should be large enough for the horse to enter the
square at speed, stop and do a nice rollback to exit the square and go
to the next obstacle.
·
High
points will be given for a smooth entry, smooth stop with loose reins
and a good rollback on the hindquarters.
·
Point
deductions will be given for entering the square or keyhole too slow,
tight reins, rough stop and a sloppy or poor rollback.
Lead
Across a Water Obstacle
3R, 4R,
5R, 6R
·
Rider
must dismount and lead their horse across the water.
·
Water may
be belly to mid chest deep on the horse for leading across the water.
·
The
highest scores are given for the horse that willingly follows the rider
into the water and leads across the water on a loose rein or lead rope
if the rider chooses to not lead by the reins. Additionally, higher
scores are given to the rider that maintains their balance and a steady
consistent pace and exits the water smoothly.
·
Point
deductions are given if the horse refuses or balks at being led into the
water. Additional point deductions are taken for tight reins or lead
rope; the rider losing their balance and/or pulling and tugging on their
horse in the water and/or having difficulty exiting the water.
Leading Horse - from ground
2R, 3R,
4R, 5R, 6R
·
Lead you
horse at a walk, trot or canter from Point A to Point B as designated on
the course.
·
Leading
your horse with a loose lead rope will be given a higher score than
pulling on your horse to follow you.
·
The horse
should lead at the rate the handler is traveling, with the horses head
at the handlers shoulder, on a loose lead.
Log
Crossing
3R, 4R,
5R, 6R Why not allow for young guns? They should be able to at least
accomplish this at a walk.
·
A natural
obstacle made of logs or ground poles of different sizes, lengths and
heights.
·
Example:
Four logs, 30’ apart that rider crosses in succession.
·
Highest
score goes to the rider that is riding and/ or jumping with a loose
rein, crossing the center of the logs in a straight line in total
control.
·
This can
be done at a walk, trot or canter, with a controlled canter receiving
the highest score.
·
Point
deductions will be taken for refusing, ducking, diving, hitting the
jump, tight reins and the rider bouncing or becoming unseated.
Log
Pull
3R,
4R, 5R, 6R
·
The
lariat shall be securely attached to the log.
·
The
lariat and log will be placed in the same location for each rider to
pick to begin the log pull.
·
The
average length of the log pull should be 30’.
·
The rider
will take the lariat and either dally to the horn and pull the log or
can pull the log by hand.
·
The log
pull may be with either a heavy or light weight log.
·
The
highest score goes to the horse that does not spook, goes straight, has
good cadence, loose reins and the log should never touch the horses’
hind legs.
·
Points
will be taken for spooking, going crooked, lack of cadence, tight reins
or the log touching the horses’ hind legs.
Mail
Box
2R, 3R,
4R, 5R, 6R
·
While
mounted the rider shall open and close the mailbox.
·
Another
option is to open the mailbox, remove the “mail”, close the mailbox and
carry the “mail” to a designated deposit point.
·
The horse
should stand quietly in a perfect position for the rider to access the
mailbox.
·
For
additional points the rider may side pass to the mailbox and do a
rollback when they leave the mailbox.
·
Points
will be deducted for the horse not standing quietly for the rider to
access the mailbox, failure to close the mailbox, a sloppy departure or
rollback as they leave the mailbox and lack of control.
Moguls
3R, 4R,
5R, 6R
·
Moguls
may be constructed of dirt or sand.
·
Moguls
may be of varying degrees of difficulty, being different sizes and
heights.
·
The rider
must ride his/her horse over each mogul.
·
The
highest points will be given to the rider that keeps the horse moving
forward at an even pace, centered on the moguls with loose reins and
perfect control.
·
Points
will be deducted for lack of forward movement, moving to the side or off
the mogul, lack of control, lack of balance and /or tight reins.
Move
Golf Ball from one cone to another cone
2R, 3R,
4R, 5R, 6R
·
A golf
ball is placed on the top of a cone.
·
Cones
vary in size and height depending on the degree of difficulty.
·
The lower
the cone the further the rider must lean down, thus a more difficult
task.
·
Cones for
Young Guns should be tall.
·
While on
your horse, lean over and pick up the golf ball from the cone.
·
Ride to
the second cone and lean over to place the ball on the second cone.
·
The
highest score will be for an athletic lean down by the rider and the
horse standing perfectly still; picking the ball up from the first cone
and placing the ball on the second cone.
·
Point
will be deducted for an uncoordinated lean down; the horse moving during
the lean down; inability to pick up the ball from the first cone;
inability to place the ball on the second cone or drops the ball.
Narrow
Bridge
3R,
4R, 5R, 6R
·
A narrow
bridge should not be more than 24” wide and 15’ – 20’ long.
·
The
bridge may be slightly elevated, not more than 24” in height.
·
The
highest scores will go to the horse and rider that crosses at a safe
speed, without hesitation, the horse working with a low head and a loose
rein.
·
Point
deductions will be made for balking, spooking, refusing to go on the
bridge or not crossing the full length of the bridge. Additional points
will be taken for crossing the bridge at an unsafe speed; the horses
head being too high and heavy hands.
Open
and Close Gate (rope gate or regular gate)
2R, 3R,
4R, 5R, 6R
·
The rider
is judged on approach, opening and closing the gate without bumping or
hitting the gate or gate post in a smooth, controlled manner.
·
A higher
score will go to the rider whose hand does not come off the gate in the
opening and closing process.
·
The rider
must unlatch and re-latch the gate as instructed by the judges for this
particular obstacle.
·
Points
will be deducted for hesitation on the approach to the gate, the rider’s
hand losing contact with gate or failure to open and close the gate.
Pallet
Pull
(Controlled)
4R,
5R, 6R
·
This is a
pulling challenge designed to show complete control of the horse.
·
Example:
A 3’ X 4’ pallet is loaded with approximately 350 pounds of small square
hay bales. A 5 gallon bucket of water is placed on top of the stacked
hay.
·
A lariat
rope is tied to the middle of the pallet in a good pulling position.
·
The rider
must then pull the stacked hay and bucket of water the allotted
distance, 15’ – 20’.
·
The
highest score is given to the competitor that can pull the pallet
smooth, straight and easy without spilling the bucket of water.
·
Points
will be deducted for poor control while pulling the pallet and spilling
the water.
Pick
Up Horses Feet
2R, 3R,
4R, 5R, 6R
·
This a
task that is performed while on the course at a designated area where
the contestant stops, dismounts and is required to pick up 1,2,3 or all
4 feet.
·
Contestant then remounts and rides to the next obstacle.
·
Contestants are judged on their stop; dismount; handling of the feet and
how well the horse stands for the procedure and remount.
·
Highest
scores are given for a smooth stop and athletic dismount; the horse
standing still and allowing the rider to pick up the feet with very
little effort; the riders picking up the feet in an appropriate manner;
a smooth re-mount and departure.
·
Points
will be deducted for a rough stop; sloppy dismount; the horse moving
away to avoid having the feet picked up; the rider having difficulty or
being unable to pick up the horse’s feet; a sloppy re-mount and/or
departure.
Pin
Wheel
2R, 3R,
4R, 5R, 6R
·
This
obstacle is constructed by using a cone and 4 poles that are at least
12’ in length. The cone is used as the hub of the obstacle with each
pole extending from the cone to form a circle with 4 equal quarters.
·
The rider
must maneuver the obstacle by riding in a circle around the cone and
over each pole.
·
Points
will be awarded for riding the obstacle at a lope, being on the correct
lead; cleanly riding over the poles on a loose rein.
·
Points
will be deducted for walking or trotting, being on the incorrect lead,
not riding over the poles cleanly and having tight reins.
Pistol-Shoot Balloons
(black
powder mounted shooting blanks)
4R, 5R,
6R
Rifle
– Shoot Balloons
(black
powder mounted shooting blanks) 5R, 6R
·
A ground
handler will hand the pistol to the rider or the rider will pick up the
pistol from a safe, stationary location.
·
The rider
will return the pistol to the handler or to the stationary location upon
completion of the obstacle.
·
The rider
will have the opportunity to familiarize themselves with the pistol
during the walk through.
·
Riders
will shoot from one to three balloons in a straight or triangular
pattern.
·
The
shooting shall always be toward the center of the course away from any
observer, judge, spectators or helpers.
·
The
highest scores will be given to the horse and rider team that works
smoothly, without the horse spooking and breaks all the balloon targets.
·
Point
deductions will be made for horses spooking at the gun fire and failure
to break the balloons.
·
If the
pistol misfires, the rider will not receive a point deduction.
Pivot
Pole Swing
3R, 4R,
5R, 6R
·
Materials
needed: 10 or 12 foot pole (PVC) and 2 or 3 barrels
·
The pole
is lying across two barrels that are approximately 8 – 10 feet apart.
·
The rider
must pick up one end of the pole and walk or sidepass around the other
barrel, leaving the other end of the pole in contact with the pivot
barrel.
Pony
or Lead a Second Horse
3R, 4R,
5R, 6R
·
Rider
will pick up a second horse from a handler or untie the horse from a
stationary object.
·
This
exchange shall be the same for each rider.
·
If the
pony horses must be rested, the replacement horses must be of the same
temperament and caliber.
·
The rider
is judged on how well he/she handles and leads the pony horse.
·
The rider
may be required to lead the pony horse over a predetermined course of
obstacles. Example: Logs, ravine or water.
·
The
highest score is given to the rider that handles this task in a smooth
consistent manner.
·
Scores
will be lower for the pony horse getting loose, the rider’s horse
kicking at the pony horse or handling the pony horse in a rough manner.
Put on
Easy Boots and Then Ride
3R, 4R,
5R, 6R
·
This is a
challenge where the rider stops at a designated spot on the course;
dismounts and puts on a pair of Easy Boots (protective boots) on the
front feet and rides until they reach the designated area where the
boots are removed.
·
The
highest scores are given for a smooth dismount; the horse standing still
while the Easy Boots are put on the front feet; a smooth re-mount and
departure to the next obstacle.
·
Point
deductions are given for an uncoordinated dismount; the horse moving
while the rider is putting the Easy Boots on the front feet AND; an
awkward re-mount and departure and the horse not accepting the boots in
the riding portion.
Ravine
Ride
(Deep or
Shallow)
3R, 4R,
5R, 6R
·
A great
obstacle where a natural or manmade ravine or gulley puts the horse and
rider to the test.
·
The
ravine or gulley can be deep or shallow, long or short.
·
The entry
and exit points can be challenging but must be negotiable.
·
The
ravine can have brush, debris, logs or water depending on the Division
of the riders competing.
·
Riders
will be judged on position and the horses’ willingness, loose rein,
smoothness and awareness of their feet.
·
Point
deductions will be given for lack of control or the inability to
negotiate the entire ravine.
Ride a
Straight Line
2R, 3R,
4R, 5R, 6R
·
This is a
challenge for the rider to ride a straight line; the longer the distance
the better.
·
The
straight line can be marked or unmarked. The rider should ride a
straight line at the canter to a designated location such as a barrel;
turn around the barrel and return in a straight line.
·
Highest
points are given for riding at a canter without breaking gait in a
perfectly straight line; the horse being straight from poll to tail;
loose reins; smooth turn and unity between horse and rider.
·
Points
are deducted for not riding at a canter, breaking gait, not riding in a
straight line; tight reins and lack of unity between horse and rider.
Ride
Through Round Bales
2R, 3R,
4R, 5R, 6R
·
This is
an obstacle where large round bales are set up in a way that makes a
narrow path between them that can be straight or curved that the
contestant must negotiate his horse through.
·
This
obstacle can be short or long depending on the availability of round
bales.
·
Highest
points are given for a clean, smooth and non-hesitant entry into the
obstacle and a smooth, quick run through the round bales with loose
reins and a willing attitude.
·
Point
deductions will be made for the horse hesitating or shying from entering
the obstacle; hesitating or spooking while completing the obstacle;
failure to move through the obstacle at a consistent pace with a willing
attitude on a loose rein.
Road
Flashers and/or Road Signs
3R, 4R,
5R, 6R
·
An
obstacle designed to show the confidence of the horse in the rider to
ride through or past the flashing lights.
·
The
lights can be set up in lanes for the rider to ride past or through.
·
The
lights can be ground level or be hung rider height.
·
The high
score is given to the horse and rider that goes through without
hesitation showing the willing and brave horse.
·
Points
are deducted if the horse hesitates or is not willing to approach or go
through the obstacle; the rider having poor balance, lack of control and
tight reins.
Roll
backs
3R, 4R,
5R, 6R
·
The Roll
back should be performed at a canter.
·
The
judges are looking for a stop and 180 degree turn on the hindquarters
going back the other direction the horse and rider came from.
·
The first
step of the canter after the roll back should be on the new or correct
lead.
·
Deductions will be made for stopping on the front end, jerking the horse
to a stop, horses head high in the air, turning on the front end,
trotting off or no lead change going the opposite direction.
·
The
highest score will be a smooth sliding stop on the hindquarters with a
pivot on the hindquarters going back the opposite direction. The first
step of the canter should be on the correct lead.
·
There
shall be 3-5 roll backs to exhibit this maneuver.
Rope
Livestock
(cattle
or horses)
4R, 5R,
6R
·
The
livestock should be kept, handled and worked in a safe corral.
·
Water and
feed should be available to the livestock.
·
The
contestant will be judged on entering the corral or a designated helper
can let the participant into the corral.
·
At the
point of entry the contestant will be told which livestock he/she is to
rope.
·
The rope
shall have a breakaway Honda, unless otherwise determined. The course
will provide a rope or the contestant may use their own provided the
rope has a bread away Honda, unless otherwise determined.
·
The
contestant will be allowed to throw two (2) loops. If he/she misses the
second loop he/she must move to the next obstacle. If the 30-second
whistle sounds prior to the second loop he/ she must move to the next
obstacle.
·
The
highest score is given for quiet handling of the horse and livestock and
throwing an expert loop.
·
Deductions are given for rough handling of the horse, or livestock and
missing with the rope.
Serpentine Through a Pattern
(built
with panels, cones, ground poles or any object to create an S or
snake-like pattern) 2R, 3R, 4R, 5R, 6R
·
The
serpentine can be built in a variety of configurations that require the
horse/rider team to continually change directions and make lead changes
when at a canter.
·
The
highest scores will be given for good balance, good control, proper lead
changes and a loose rein.
·
Point
deductions will be taken for breaking gait, poor lead changes or lack of
lead changes, lack of balance and control and tight reins.
Side
Pass
(logs,
ground poles, tractor tire or panels)
2R, 3R,
4R, 5R, 6R
·
This is
an obstacle where the rider side passes through panels or over logs or
designated obstacles.
·
Logs of
different diameters may be used in a straight or angled pattern.
·
Examples:
Two (2) 10’ poles are put on the ground in a 90 degree angle.
·
The
object for the rider is to side pass in one direction with the horses’
feet straddling the log with the front feet on one side of the log and
the hind feet on the other side of the log. The rider side passes and
makes the 90 degree turn while holding this position.
·
The high
score is given to the rider that maintains cadence, straightness and
correctness.
·
Points
are deducted for stepping over or on the log, lack of straightness and,
lack of cadence and poor side pass.
Slicker or Tarp Carry
3R, 4R,
5R, 6R
·
The
contestant will pick up a slicker or tarp from a handler or stationary
location and wear or carry the slicker or tarp and drop it at a
designated spot.
·
The
highest score is given to the rider that handles the slicker or tarp
with absolutely no spook or fear from the horse and travels from point A
to point B with speed and control
·
Points
shall be deducted if the rider drops or loses the object or if the horse
spooks or shy’s from said object.
Spearing Stationary Rings
2R, 3R,
4R, 5R, 6R
·
This is a
challenge obstacle where the riders spear a stationary ring made from
4” PVC pipe with a wooden pole (broom stick handle) from a moving horse.
·
The 4”
PVC rings are placed vertically on the top of a piece of 4”- 6” PVC pipe
which is secured into the top of a 6’ wooden post which is planted in
the ground.
·
There
should be three (3) rings in a row, which are 20’ TO 50’feet apart.
·
The rider
should pick up the wooden spear (broom handle) out of a barrel then
attempt to spear the three rings that are placed 20’ TO 50’ apart. If
the rider misses or drops a ring they must ride to the next ring.
·
The rider
rides to the drop point and drops the spear and rings in a barrel, then
moves to the next obstacle.
·
The
highest score is given to the rider that picks up the spear, travels at
a good pace and collects and deposits all 3 rings and spear in the
deposit barrel.
·
Point
deductions are taken from the rider that misses or drops the rings or
spear and lacks smoothness and control.
Spin
3R, 4R,
5R
·
This is a
performance move where the rider will step into a designated area or
spin box which can be made from poles or logs and the box should be
approximately 12 x 12 feet square
·
The rider
must do reining horse spins inside the box. Four spins to the right
followed by four spins to the left.
·
Highest
score is given to the horse and rider team that exhibits flat and fast
spins each direction with the front end of the horse moving around a
stationary hind leg. The spin should start and end with the rider
facing the same direction.
·
Point
deductions will be given for horses that are hopping and are unable to
maintain a stationary hind quarter or performs a poor, sloppy spin.
·
Slow
correct spins are not scored as high as fast correct spins.
·
Slow and
correct spins are scored higher than fast, incorrect spins.
Stand
Up in Saddle, Hit Tennis Ball
6R
·
This is a
control exercise where the rider goes to a designated area, perhaps
inside the spin box, and stops his horse. The rider must then attempt
to stand up on his horse and touch a dangling object, such as a tennis
ball, which is suspended by rope or string from an overhead or tree
limb. Depending on the degree of difficulty, the object should be 10-11
feet high.
·
Highest
score is given to the rider whose horse stands perfectly quiet, never
moving, and the rider exhibits total control and balance and stands
completely up on his horse in a confident manner and touches the
suspended object.
·
Point
deductions are given for a moving horse, loss of balance or if a rider
jumps or falls from his horse. A rider can re-mount within the allotted
time limit to try again.
Step-Down or Up
One step-down or up
Rating depends on height. 12” - 2R, 24” - 3R, 36” or higher - 5R, 6R
·
A one
step is a solid bank that the horse negotiates up or a drop that the
horse negotiates down.
·
Riders
are to ride up or down smoothly, balanced, in control and on a loose
rein.
·
Point
deductions are given for a balk, refusals, jerking on the horse’s mouth
and loss of seat or balance.
Two
step-down or up
Rating depends on height. 12” - 2R, 24” - 3R, 36” or higher - 5R, 6R
·
A two
step is two banks or drops in a row.
·
Riders
are to ride up or down smoothly, balanced, in control and on a loose
rein.
·
Point
deductions are given for a balk, refusals, jerking on the horse’s mouth
and loss of seat or balance.
·
High
scores are given to the horse/rider team that approaches the obstacle
and goes up or down the entire obstacle without hesitation on a loose
rein with good balance and control.
·
Point
deductions are given for balking, tight reins, Poor balance and lack of
control.
Three
step-down or up.
Rating depends on height. 12” - 2R, 24” - 3R, 36” or higher - 5R, 6R
·
A three
step is three banks or drops in a row.
·
Riders
are to ride up or down smoothly, balanced, in control and on a loose
rein.
·
Point
deductions are given for a balk, refusals, jerking on the horse’s mouth
and loss of seat or balance.
·
High
scores are given to the horse/rider team that approaches the obstacle
without hesitation and maneuvers the entire obstacle on a loose rein
with good balance and/or control.
·
Point
deductions are made for balking, tight reins and poor balance and/or
control.
Stops
2R, 3R,
4R, 5R, 6R
·
This is a
performance maneuver where the rider can exhibit a reining or sliding
stop. The stops occur at a designated area on the course. These stops
can be in natural ground or a groomed area for better stops.
·
Highest
points will be given to the rider who stops from a lope or canter,
exhibiting a straight sliding stop on the hind quarters. Judges will be
looking for a controlled stop with a soft touch.
·
Point
deductions are given for yanking or ripping the horse in the ground,
high headedness by the horse, a gaping mouth, loss of straightness, or
stopping on the front end.
Tarp
(Drag,
Carry, Ride over)
3R, 4R,
5R, 6R
·
This is a
moving obstacle, where a rider picks up a tarp from a handler or
stationary location and is required to drag a tarp by hand or rope
behind his horse to a designated deposit area. The tarp should be
dragged 50 to 75 yards.
·
The 50 to
75 yards can be in a straight line or a figure 8 pattern and/or end with
a backup.
·
Highest
scores are given to the rider whose horse stays cool, calm and straight
during this exercise, exhibiting no fear and travels at the speed the
rider requests.
·
Point
deductions occur for spooky horse, loss of control, running sideways and
turning loose and losing the tarp. Judges are looking for the brave
horse.
Teeter-Totter Bridge
2R, 3R,
4R, 5R, 6R
·
This is a
bridge crossing where the bridge is laid on top of a small pole or log
causing the bridge to move at some point during the crossing. This
obstacle should be an 8 to 10 foot wooden bridge
·
Highest
scores are given to the rider whose horse crosses this moving obstacle
in a straight methodical manner with no spooking. The horse must travel
the complete length of the bridge.
·
Point
deductions for hesitation, spooking or coming off the bridge
prematurely.
Trailer Load
3R, 4R,
5R, 6R
·
The
trailer will be placed along the course, many times being the last
obstacle in the race. Although not a requirement, a favorite is a simple
stock-style trailer. For safety the trailer should be hitched to a
truck. There are different ways a rider may load his horse in the
trailer. A rider may dismount and lead or send his horse into the
trailer. A rider may also ride his horse into the trailer. A rider may
also grab the top of the trailer and swing off as his/her horse enters
the trailer. Remember, safety to horse and rider is paramount and the
judges are taking this into consideration with each style of trailer
load. Depending on the requirement of each race, usually the trailer
door is open on approach and the rider is required to close the trailer
door after loading making certain the trailer is road ready.
·
The
highest score goes to the rider whose horse loads willingly, smoothly,
without hesitation. The rider that chooses to ride into the trailer or
swing off must do so in an athletic, smooth and safe manner to receive a
high score. Horses should stand still and quiet in the trailer.
·
Scoring
deductions will come from hard to load, hesitating horses. Deductions
will also come from unsafe or sloppy attempts by the rider to ride in or
swing off. Points will also be taken for horses that turn around, unload
or attempt to unload.
Trash
Ride
(trash
between two panels)
3R, 4R,
5R, 6R
·
This
obstacle is created by making a 10’ wide alley with portable panels
approximately 12-24’ long. The alley is then littered with trash such as
feed sacks, cans, paper bags, plastic bottles simulating trash on the
highway or messy campsites. DO NOT use any litter that is unsafe
for the horse or rider. The rider must then negotiate his/her horse
through this littered alley.
·
The
highest score is given to horses that do not hesitate and travel the
alley with their heads down on a loose rein, looking where they are
going.
·
Point
deductions are taken from horses that spook or shy away or once in the
alley, they run through out of fear.
Tunnel
3R, 4R,
5R, 6R
·
This is
an object that can be created with tarps, panels, hay bales etc. to
create a tunnel effect.
·
The
tunnel can be long or short but must be safe in construction, height and
width. Common sense in constructing the tunnel is paramount. The tunnel
should simulate a tight canyon, ravine or concrete road culvert.
·
The rider
must ride his/her horse forward through the tunnel.
·
If the
horse is hesitating, backing through the tunnel will receive a lower
score.
·
The
highest scores are given to riders whose horses move through the tunnel
without hesitation in a smooth manner at the speed the rider wishes to
go. Riders may go fast as long as they have control.
·
Deductions will be taken for hesitation, lack of control and inability
to negotiate the tunnel.
Water
Box
2R, 3R,
4R, 5R, 6R
·
When a
natural water challenge is unavailable, creating a water challenge by
digging out a low spot on the course and lining it with a plastic tarp
(if necessary) and filling it with water is a good substitute to create
a water hazard. The boundary of the box can be made with posts or
railroad ties which help to hold the plastic tarp in place.
·
Avoid
making the water box a hole. The water box should have a safe sloping
bank for entry and exit.
·
High
scores are given for smooth entry and exit with the rider staying
centered on a loose rein.
·
Point
deductions are given for the horse balking, jumping, leaping, tight
reins and an uncentered or unbalanced rider.
Water
Carry
4R, 5R,
6R
·
Carry a
full 5 gallon bucket of water from the pickup station and empty the
bucket into a water tank or container.
·
The rider
picks up a full 5 gallon bucket of water that is placed on top of a 55
gallon drum. The rider must then carry the bucket of water
approximately 30’ and pour the water into a water tank
·
High
points are earned by the rider who carries the water quietly, without
spilling excessive amounts of water, in a straight line to the water
tank. At the water tank the rider is able to pour the water with two
hands in an exaggerated fashion, while his horse is standing still on
loose reins or dropped reins exhibiting no fear.
·
Point
deductions-the rider is unable to pick up the water, spills the water,
or drops the water bucket. Deductions are also given for traveling
crooked with the water. Poor scores result from inability to control
the horse when pouring the water into the water tank.
Water
Crossing
(shallow
or deep)
3R, 4R,
5R, 6R
·
Water
crossings can be as shallow as 6 inches or so deep that it requires the
horse to swim which would be for our professional riders. A good
average depth for a challenging water crossing would be 3 feet.
·
Water
crossings should start shallow and go deep and end shallow so the horse
and rider have a safe entry and exit.
·
High
points go to the horse and rider team that enters willingly, travels
straight, without fear, and exits with no problem. Crossings that are
made with speed but maintain safety and control can receive higher
scores.
·
Point
reductions will be assessed for hesitating horses, horses that leap into
the water from fear, attempt to exit the water prematurely or nearly
unseat or unseat their riders.
Waterfall
4R, 5R,
6R
·
This is
an obstacle made with a volume of water flowing or falling to create a
waterfall effect.
·
Depending
on the design of the obstacle, the rider must ride near or through the
falling water.
·
High
points are given for a spook less approach and a non-hesitant ride near
or through the obstacle.
·
Point
deductions are given for the horse hesitating or spooking on the
approach to the obstacle; shying or hesitant ride through the obstacle;
poor balance and tight reins.
Water
Sprinkler
3R, 4R,
5R, 6R
·
Water
sprinklers may be positioned where the water goes up, down or sideways
to create a challenging obstacle.
·
Ride your
horse around the perimeter of the active sprinkler
·
Ride your
horse through the water coming from the sprinkler.
·
The
highest scores will be given for passing through the water without
hesitation on a loose rein with a willing attitude.
·
Deductions will be given for balking or failure to move through the
water. Rough handling of the horse is always a deduction on any and all
obstacles.
Zigzag
2R,
3R, 4R, 5R, 6R
·
This is a
pattern that tests the handiness of the horse.
·
This
obstacle can be set up with cones or poles.
·
The
obstacle is set up in a zigzag configuration where the rider maneuvers
around each cone or pole.
·
Judges
are looking for speed, control and for the horse to change leads each
time he changes direction.
·
Higher
scores are given for straightness, speed, loose reins and correct lead
changes.
·
Points
are deducted for lack of speed, lack of control, failure to change leads
and tight reins.
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